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Ver Versão Completa : Bugs do Patch 2.400



nigo
05/04/2009, 05:14
até o momento (dia 05/04)





bug description [Relic comment]

Known bugs:

Tiger Crew has no speech. [Reproduced. Will be resolved in future Tales of Valor related patch]
MG's switching targets while garrisoned. [Reproduced and bug entered]
AT guns, Flak 88 cannot be repaired (Axis and Allies) [Will be resolved in future Tales of Valor related patch]
Howitzer Emplacements cannot be repaired (Allies) [Will be resolved in future Tales of Valor related patch]
Sometimes when opponents quit in automatch you still have to either annihilate your opponent or wait till the vp's tick down (playing against the CPU).
Nebelwerfers cannot be repaired [Will be resolved in future Tales of Valor related patch]
Axis Repair Bunkers do not repair Nebbelweffers or AT guns. [Bug submitted]
Wirecutters removing sandbags. [Not a bug, functionality added]
Wirecutters do not remove your own sandbags.
Wirbelwind pins on first bullet at short range.
Audio announcements (under attack, unit complete etc.) are half as loud as they were, and hardly noticeable if anything is going on onscreen.
"No control" bug. Sometimes when a squad starts to cap it can not respond or do anything (no retreat) untill its either finished with its action (capping) or is dead. Sometimes this bug also happens when giving an attack order. In other words the squad will even follow the enemy squad to their retreat point (base) and would charge and not respond.
Axis 88 cannot be repaired.
Commando artillery now drops onto the map one second after being called in (exactly like the old American off map howitzer drop 1 second bug).
Officer Artillery from the RCA British doctrine drops instantly as soon as it is used.
All mortar barrages can only be used in areas with line of sight, but no longer in the fog of war
The capture sound notification mixes up fuel and ammo.
Propaganda war appears bugged, my opponent used it on a single rifle squad as i was throwing a sticky bomb, and it had no effect. Possibly extends to grenades and other abilities too (untested). It was used sucessfully against me on other occasions in the same game.
Map going black on m8 collision with building.
M8s will target Pgrens over Armored cars. Targeting priorities mixed up.
Can't fire faust from volks at an enemy forward HQ. Volks run up to the side of the building and just sit there.
Assault grenades of Wehrmacht's blitzkrieg doctrine cannot target deployed weapon teams (AT guns, HMG, ...)
Allied AT gun apparently not moving out of a crater after it recieved Vet1, not sure if it still fires.
Problem with Nebelwerfers firing into the FOW, sounds similar to the bug posted about the allied mortar, except that it does work sometimes. Sounds are always heard even if it doesn't shoot.
My Opponent quit but the game doesnt end. AI doesnt take over
Have to destroy his base to end the game or wait for vp's to tick down. Happens occasionally, have seen it myself (sean1604).
Maps have been reset to their original settings i.e lyon is in 2v2, st mere is in 1v1 automatch etc.
Problems with recon tommies sniping deployed weapon teams (MG, Mortar, PAK, etc.)
Bug? Nebelwerfer damage over time causes enough damage to US tier buildings to let them go down in the first barage.
Recon squad cant see not only mines, also they cant see snipers while moving.
British commando gliders now phase through obstacles as if they were ghosts.
If you click on a brit leutenant and then click on the maintain command range button and click on a valid squad, the button will remain yellow and have an active timer of -1 secs. The same staying yellow and active timer of -1 secs sometimes occurs on mortars when they won't barrage. It appears on a lot of other abilities too.
Crawl bug is still evident. randomly squads that are retreating stay in their pinned state as they are retreating to the HQ. Once they reach the HQ they are fine again.
Exploits can still be used from within buildings, riflemen using grenades, volks using faust etc. This was fixed in the beta but made it into retail.
Marders flash "repair/cloak ability obtained" (like the ket when choosing a doctrine) after being built.
British Stuart canister shot cannot be used on deployed weapon crews.
British infantry sections cannot use the "Button" ability out of trenches.
Tanks getting stuck when going by near a kettenkrad, not just tanks also light armor and pretty much any kind of vehicle. the unit will not move until you order the kettenkrad to move to another location even when the kettenkrad is side by side with the tank it would still get them stuck.
Nebelwerfer that get killed during a barrage will still finish it uncrewed.
Gliders can be landed in Axis HQ sectors.

WhiteFish
06/04/2009, 10:42
Tudo isso?
Vou esperar pelo próximo mesmo.

Chacineiro
06/04/2009, 11:27
Dá pra jogar tranquilamente, apesar de todos os bugs listados, considerando que alguns são extremamente raros e outros nem são bugs, só choradeira de newbie sobre balance e etc.

O jogo tá bem mais equilibrado que na 2.301 e agora dá pra jogar de brit e PE em paz sem ser xingado a cada 5 minutos pelo oponente.

SuperSoca
06/04/2009, 16:58
Dá pra jogar tranquilamente, apesar de todos os bugs listados, considerando que alguns são extremamente raros e outros nem são bugs, só choradeira de newbie sobre balance e etc.

O jogo tá bem mais equilibrado que na 2.301 e agora dá pra jogar de brit e PE em paz sem ser xingado a cada 5 minutos pelo oponente.

Eu gostei das mudanças.

O jogo parece estar mais equilibrado pra maioria das coisas, outras se mantiveram estáveis, mas pra dizer se tá equilibrado ou não acho que tem que esperar no mínimo umas 3 semanas, mas quanto aos bugs realmente tem ferrado muito o jogo.

O problema realmente é os bugs ao meu ver.

Complementando... ontem joguei uma partida 2v2, eu de brit contra PE e Wher, o bug da artilharia do tenente está realmente ESCROTO. Eu matei todo o exército do PE com 150 de munição. A artilharia caiu instantaneamente em cima do blob de PG do cara. Ele não teve o que fazer.

Lógico que eu achei legau na hora :D, mas eu não queria tar na pele dele...