Ver Versão Completa : An Alternative to Piospam - FalseLight

07/10/2009, 00:20
Esboço de estratégia publicada lá no fórum do GR [ http://www.gamereplays.org/community/index.php?showtopic=522649 ]. Achei o início lento. E tira do wehr a principal vantagem em relção ao início de wehr, o domínio do mapa. O que vocês acham???

Hey guys after some thought I've decided to release my own Anti-British strategy, I am posting it here because I know it is far from perfect, so hopefully you CoH pro's/ Strategy specialists can add stuff in, spice it up and perhaps alter some of it. I don't really care if its published in my name (if it ever gets that far) but it would be nice to have a strategy out there that will ween people off of using Piospam to defeat Brits. So here it goes

Hey Guys

I've decided to post my main Anti-British strategy in hope that it will benefit some people who are either having trouble fighting the British or are just looking for a new fun way of fighting.

This strategy revolves around tier 1 combined arms and hopefully an early rush if you can pull it off.

(I'm currently out of action so if someone wants to volunteer to use this and get some replays that would make this a lot easier, if not, I can always do it when i get back. The highest level I have beaten this strategy with is a level 11)

Early game:

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The strength here is the three bikes, this will cost you some capping power, so if you are not comfortable a third Pio won't hurt you to much. These three bikes will be your backbone early game, they will run the bren carrier off the field and discourage their use. Do not send them in unaided, and remember to fall back if one is becoming too damaged, they need to survive the first few encounters at least. Your bikes are to harass capping squads, deal damage when the enemy are suppressed and to spot for enemy movements. The bikes should also be harassing emplacements that are being built.

Pio's will be your main capping force, advancing proportionately and not over extending the advance. The Pioneers first job is to repair the bikes, their second duty is to cap points. Always have at least one Pio near your bikes in an engagement at all times.

Your MG will be in support of your bikes, with three bikes you have will have a good view of the surrounding area to allow your MG to set up safely, use the MG to suppress Tommies and let the bikes do the damage. Bikes are great against Tommies, as long as their health is kept in check. Use your MG wisely and make sure it survives or you are going to be in for a world of hurt.

As your first unit make sure the MG covers a likely area near the base that the Brits may come and try to cut you off, wait for the bikes before advancing and once the one/two volks (up to you) come it is time to use combined arms to push the Brits off the map.

Now that you have the suitable counters to British tier 1, I would suggest getting some Volks, they will be the extra arm of your army, capping and providing more firepower.

Now this is the part of the guide where it is up to you to decide what to do, you can either play on, teching up to T2-T3 OR T4 or you can try to rush and hopefully annihilate the British player early on.

The all important Rush:

Once you have gotten to this stage it is time for the rush. You should be able to push the Brit's around with this force so force them back towards their HQ and get ready to burn/

Now is the time to get two more Pio's providing that you can afford them, get them to construct the KKC and start making your way to vet2 support. You are now ready to rush.

Once you have located the British HQ it is time to prepare your rush. This works very well on Langres on the high munitions above the south base. If the bus is there for instance put your MG in the house to suppress the Tommies at their base while you deal huge damage to them with your Volks/Bikes. Use your vet 2 flamers to annihilate the Tommies quickly, and/or destroy the mortar pit/CSS. Proceed to burn the British HQ truck, also use your Pio's who do not have flamers to repair your bikes.

If you suspect stuarts, go Blitz as soon as possible and use shrecks to fend them away from your attacking force, or if you have already teched to t2 roll out the paks. If neither is viable ie if you do not want to go blitz/chosen another doctrine or if your pak is running late, use your volks to discourage aggressive stuart use

Rushing out a halftrack would also help strengthen this attack, as a mobile reinforcement centre but its really up to you whether you will need it or not.

If you are seeing that your rush isn't going well, pull back, it's better to live to fight another day, hopefully your losses won't be too high, and the Brit's should be at least heavily set back. From here you can either attempt another attack in hope of wiping out the British player or fast tech to units that will give you an edge. If you have gone Blitz i suggest just going t3 for Nebels, Stugs and Pumas.

If you have not gone Blitz t2-t4 is probably a better option from here.


Use the Pak's to prevent British armor pushing your units around. With only 1-2 volks on the field your AT will be lacking, and your bikes will drop like flies against a cromwell or Stuart. Use your halftrack to reinforce your Pio squads and your volks.

Late Game:

Now comes the time of reckoning, if your early rush failed and you have managed to hold the Brit's at bay during middle game you are now in the commanding seat, your AT should be covered by your Pak's so therefore going Ostwind and KCH will be the best choice here. If you are lacking AT or have seen Kangaroo's a third Pak or a Panther will best aid you here (providing you don't send the panther in unsupported)

As you can see this is a very adaptable strategy, it really isn't doctrine specific only relying on Blitz if he gets a quick stuart, but if executed properly you might even be able to take his HQ truck down before his T2 hits the field. The rush is all important here, if he refuses to move his HQ from his HQ sector, use your Halftrack with some flamers to destroy his base Vickers, so you have complete access to his base.

This strategy's main objective is to launch a fully co-ordinated and diverse rush on the british HQ with which he will have a lot of trouble dealing with. This strategy, even if the crucial rush fails should give you a great early game advantage over the British.

07/10/2009, 01:56
Eu já joguei com esse false light umas 4 vezes, perdi todas, eu tenho ele como friend, todas as partidas foram longas, teve uma em langres que ele ganhou de mim por apenas uns 10 pontos. O cara é bem bacana e é da Irlanda. Sobre a estratégia, não sei não, um squad com aquela metranca que dá button arrebenta com as motoquitas. E se o cara nao for n00b ele vai flanquear a mg com o recon.

07/10/2009, 13:59
achei o cap inicial muito fraco... o cara vai capturar com o que?

O pio fica construindo e sai de cara 1 mg... que teoricamente até dá, mas na prática é arriscado cap. Depois 3 motos encordoadas, que atrapalham a captura mas não capturam, pra daí sim, depois sair os volks... os bren apanham pra 2, 3 motos, mas só sem o upgrade. Sem falar que mesmo sem up tem o button...

Outro problema: só com 1 engenheiro vai ter que consertar 3 motos. :?