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Tópico: Europa Universalis 4

  1. #1
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    Europa Universalis 4

    Civilization and Total War are often seen as the big fish in the field of PC strategy games, but for those who are a little more serious about the nuts and bolts of managing an empire, one series often stands above all others: Paradox's Europa Universalis.
    Dropping the player into the role of a world leader at the twilight of the middle ages, you're tasked with overseeing all aspects of your people's development through to the cusp of the industrial era, from diplomacy to trade to war and all the fiddly little bits in between.

    The last game in the series, Europa Universalis III, was released in 2007. The next one, it's been announced today, is due towards the end of 2013.
    Euopa Universalis IV benefits not only from the hindsight brought about in the five years since the last game's release, but also developers Paradox's growing success with other "grand strategy" titles like Sengoku and Crusader Kings II. So in addition to the expected advances - like a prettier 3D map (that now reflects seasons) and improved trade system - there are things learned directly from CKII's surprisingly broad popularity, like a greater emphasis on "personality" (ie the relationships between the 4000 historical rulers in the game) that'll be reflected in EUIV's idea of "Monarch Power".

    Paradox Development Studio manager Johan Andersson tells Kotaku that CKII's success - it seems to have become something of a watershed title for the team - has taught the developer a few other valuable lessons, which are being applied to Europa Universalis' development (and which necessarily weren't as important with the studio's previous games). These include a greater emphasis on making the game "look better", how to "streamline interfaces without dumbing anything down" and, perhaps most importantly, the importance of spending time polishing a game before release.

    Paradox will also be paying closer attention to actual history this time as well. Andersson says that rather than simply letting players loose on the world and allowing stories to unfold entirely by themselves, they'll be continually confronted with events (the game's miniature quests or important decisions) that are unique to that nation and appropriate to the culture and time period (as opposed to the more generic events generated previously).

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    Most important of all, though, could well be UEIV's approach to the tutorial, an area Paradox games have traditionally fallen short in (and which has prevented less patient gamers from enjoying their titles). Andersson tells us "I can tell you that we plan to do something rather dramatically different" when it comes to UEIV's tutorial system, and that "we hope to make a tutorial that gives the gamer more a chance to learn by doing. But creating a good tutorial is always a challenge for a grand strategy game with a wealth of features that all needs to be introduced. But I promise, we are on top of it!"
    While it's not due until Q3 2013, the game will be shown off in action for the first time at GamesCom. You can see some screenshots below.

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  2. #2
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    Features list:

    - Take your own decisions: Nation building is flexible: decide your own form of government, the structure of your society, trade politics and more. The possibilities are endless.
    - Use your Monarch Power: Experience the new system of monarch power where your spread of choices is influence by the caliber of the man you have at the top. Do you have a warrior King? Then it is time to make war.
    - Experience history coming to life: The great people and personalities of the past are on hand to support you. Thousands of historical events guide you, with unique different flavor depending on the country you play. Have more than a thousand historical leaders and over 4000 historical Monarchs at your disposal.
    - The world is now your playground: Players can enjoy over 300 years of gameplay in a lush topographic map in full 3D. Lead any one of more than 250 countries that originally existed during the game’s extensive time span.
    - Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Seize control of key ports to expand your trade, support it with your powerful fleet and the wealth of the world will flow to you.
    - Bring out your diplomatic skills: Deeper diplomatic gameplay, with coalitions, threats, fleet basing rights and detailed support for rebels. Introducing unilateral opinions, a country may dislike you, but you can be neutral towards them.
    - Engage in Multiplayer: Battle against your friends or try co-operative multiplayer mode that allows several players to work together to control a single nation for up to 32 players. Featuring hotjoin, improved chat, new matchmaking server andsupport for a standalone server.
    - Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire.

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  3. #3
    MAKE BTC GREAT AGAIN Avatar de nigo
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    mais infos e ss

    BASIC INFORMATION

    Basic information
    -The Game is in very early development (Kallocain)
    -It's expected to be released Q3 2013 (Announcements)
    -The System Requirements will be the same as with CK2.
    -You still play as the country, not the ruler.
    -Teh game run on the Clausewitz 2.5 engine, an upgrade of the Clausewitz 2 engine of Crusader Kings II. (Johan)
    -There will most likely be a Mac version. (Johan)
    -EU4 is based on EU3 with all expansions.

    On DRM, Steam, DLCs, and DVDs
    -Paradox doesn't like to have DRM on their own titles when they can avoid it.
    -It's doubtftul that there will be a physical release of Paradox games from 2013 onward. (Johan)
    -Every country will always be playable, there won't be DLC locking away countries (Johan)

    GENERAL GAMEPLAY STUFF

    Accessibility
    -They are trying to make the game as accessible as possible while remaining complex.

    Time Span
    -The game span over 300 years (Announcements)
    -AS OF NOW, the start date to the game include Byzantium. This is subject to change. (Captain Gars)
    -Screenshots of 1445 have been seen. (Screenshots)
    -The time frame is similar to EU3, but slightly different (Kallocain)

    On the map
    -Winter will have effects, and parts of the ocean may freeze (Besuchov)
    -It has been significantly changed from EU III. (Johan)
    -The Map will attempt to reflect a lot of information.

    ON ARMIES AND NAVIES

    On the military
    -The military system will get an overhaul.

    On Navies
    -Fleets are going to have a more important role, because of their role in the trade system (Besuchov)


    TRADE, DIPLOMACY (and other agents stuff)


    On agents
    -There are four agent types (screenshots)
    -One of them is the merchant (Besuchov)

    On Diplomacy
    -Military access and the right to base fleets in a country are now separate agreements.
    -Detailed support for rebels will be included (Announcement)
    -Unilateral opinions: it's possible for you to be neutral to a country while they dislike you (announcement)
    -The relation system is now that of CK 2, not an arbitrary value but a specific one allowing you to see why it's that way.

    On Coalitions
    -Coalitions are now in the game (Announcement)
    -They're a targeted alliance to attack a specific country or defend against a specific country.

    On Trade Routes
    -The Trade Routes are static, with their normal direction and flow.
    -You send your merchants at various points on the trade routes to try to suck trade from them your way.
    -You can also expand your trade by acquiring territory and bases across the world.
    -You can use your small ships to control where trade goes.

    Inflation and Minting
    -Minting is no longer a source of inflation (and may be gone completely, it's hard to decide what the quote means).
    -Inflation will result from gold mines, loans, war taxes, or serious economic mismanagement.
    -It will be easier to fix, but you will have to give something up.


    HISTORICITY

    Countries and History Files
    -There are over 250 playable countries in the span of the game. (Announcement)
    -There are over 1000 leaders and 4000 monarchs. (Announcement)

    Historical Events
    -There will be thousand of historical events to guide you and provide flavor. (Announcement)
    -the aim is to make each country feel different without railroading them.
    -These historical events will pop up when they're supposed to, but you will be free to make your own history.
    -There will be many more events unique to countries and years.

    Trade System
    -The Trade system will be all new. (Announcement)
    -It's fairly advanced in its implementation but they're not ready to give details until it's ready (King)
    -Controling ports and expanding your navy will assist your trade operatoins (Announcement)
    -Merchants (the agents) are still part of the game for the trade system. (Besuchov)

    On history and determinism
    -The game is not going back to the determinism of EU II (Captain Gars)
    -History will play a larger part (Captain Gars)
    -Burgundy continuing to exist after 1477 is not seen as a problem by Paradox. They want plausible, not determined (Johan)
    -EU 4 will have the same open outcomes as EU3 (Johan)


    RULERS, LEADERS


    On Rulers and Dynasty
    -There will not be CK II-style family trees and family dynamics (Besuchov)
    -We will still be able to see who the heir is (if any) (Captain Gars)
    -There is a mechanism involving random rulers after your starting one, but it's a bit more interesting than that (Johan)

    On the Monarch
    -Your monarch and his qualities (or lack) will really impact gameplay and the challenges you will face (Besuchov)
    -This will take the form of more than a few modifiers (Besuchov)
    -The system is somewhat inspired from CK II, although you still play the country (Johan, SI interview)
    -There are no plans for monarch portraits (SI Interview)
    -More military monarchs will have access to more military initiatives. More peaceful one will have better ability to make deals
    -They want the players to feel like history is being shaped by people.
    -This applies to all leaders, not just monarchs

    On Monarch powers
    -Monarch get points based on their Administrative, Diplomatic and Military ratings
    -These points accumulate, but there is a cap to how many you can have (8/12/12)
    -These points can be traded to use a variety of abilities.
    -Known abilities: Forced March, Assault, Making a Leader, Increasing Technology, Coring a province, buying ideas.
    -This will sometime result in powerful nation that get a bad ruler stagnating, allowing other nations with better rules to catch up.

    On Leaders
    -Leaders will work primarily as in EU3

    ON COUNTRY MANAGEMENT

    National Ideas
    -Buying ideas is a monarch power.
    -There will be country-specific national ideas.

    ON MODDING

    Modding in general
    -The game will be very moddable (Announcement)
    -The modding language is based on EU3, but expanded, more constant and more flexible (Captain Gars)

    Adding stuff
    -Adding many provinces and tags to the game will always cause lag (Johan)
    -The game will be optimised for how many tags they need, expecting about a 10-20% increase in tags. (Johan)

    Map Mods
    -The map will be very moddable (Besuchov)
    -The game will not be compatible with old (EU3) map mods due to a few changes made.

    ON OTHER GAMES

    Compared to EU3
    -There will be some things in EU IV very similar to EU III; these are the parts the developers felt worked and were popular.

    Features from other games
    -There will not be a Victoria-style pop system in EU4. (King)
    -There will not be a Rome-style pop system in EU4 (King)
    -It's too late to change this (King)
    -There will not be multiple settlements inside one province ala CK II (Johan)

    Converters
    -There are no plans to do an official CK2-EU4 converter at present. They're hard to create (Zoft)

    Magna Mundi
    -The game will not integrate features from Magna Mundi (Strategy Gamer interview)
    -The game was well advanced in planning before the MM cancellation decision was made. There is no connection whatsoever between MM and EU4.

    MULTIPLAYER

    General mutiplayer stuff
    -The multiplayer will include hotjoin (Announcement)
    -The multiplayer will include support for stand-alone servers (Announcement)
    -Improved match-making
    -A chat feature that's not from the eighties.
    -"A new matchmaking server will also be created, where you'll be able to see on-going games and possibly join them on the fly (with hotjoin!), and we will also have support for "stand alone servers", which allows a computer to run, let’s say up to 5-10 games continuously, and letting the metaserver know it exists so people can join them as well." (Johan - Interview)


















    Announcement Screenshots (link)
    Click images for higher resolution









    [/URL]

    Announcement Concep Art (link)
















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  4. #4
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    eita

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    Meow! =^● ⋏ ●^==^● ⋏ ●^=Meow!
    tibia é gay, unica coisa que gostava de fazer no tibia era brincar de mobiliar casa - Pudim 2016

  5. #5
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    Parece a mesma engine e o mesmo mapa do Crusader Kings II.

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  6. #6
    MAKE BTC GREAT AGAIN Avatar de nigo
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    sim, é a mesma engine, mesmo mapa e etc

    crusader kings 2 se passa entre o ano 1033 e 1400 e pouco

    Europa Universalis 4 vai ser passar entre 1400 e pouco e 1800 pouco.

    victoria 2 se passa entre 1836 e 1936

    Hearts of Iron 3 se passa entre 1936-1948

    assim como todos os jogos da paradox, são sempre assim.




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    Última edição por nigo; em 13/08/2012 às 22:33.
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  7. #7
    Kitten Hoarder Avatar de jonathan_zzpudimzz
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    Seria bacana eles desenvolverem uma ferramenta ou algo do tipo onde vc pudesse começar por exemplo no europa universalis e seguir com o seu pais até o Hearts of Iron III. Iria ser show.

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  8. #8
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    já existe isso

    conversor, mas é bugado e feito por modders.

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  9. #9
    Kitten Hoarder Avatar de jonathan_zzpudimzz
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    sim eu sei dessa ferramenta e até já tentei usar. Minha sugestão seria de uma ferramenta oficial da paradox para isso...

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    tibia é gay, unica coisa que gostava de fazer no tibia era brincar de mobiliar casa - Pudim 2016

  10. #10
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    Citação Mensagem Original de jonathan_zzpudimzz Ver Mensagem
    Esta resposta está oculta porque você está ignorando este membro. Exibir Citação
    sim eu sei dessa ferramenta e até já tentei usar. Minha sugestão seria de uma ferramenta oficial da paradox para isso...
    tbm seria bugada, mas quem sabe....


    Me parece bom esse EU 4, lindo mapa. Depois do HoI é a linha de jogos da paradox que eu mais gosto

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    King in the North! King in the North!





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