Company of Heroes 2 is a real-time strategy game set on the Russian Front in the Second World War. In the campaign setting players take the role of Soviet forces fighting to repel the German invasion.

Company of Heroes also features a robust online PvP mode. Each player assumes a role on an opposing side of the conflict and skirmishes for control of a battlefield.
Basic Controls

Infantry units are divided into squads. Squads may be selected by single-clicking the shield icon above a formation of soldiers. Squads may also be selected by left clicking in the appropriate shield icon in the top right corner of the screen.

Multiple squads may be highlighted by drawing a selection box around them with the mouse. Double-left clicking a unit shield selects all nearby units of the same type.

Right-clicking on an enemy unit targets it, causing your selected forces to concentrate fire on the highlighted enemy detachment.

Many units have special abilities available in the bottom-right corner menu. Activate these abilities by left-clicking on them, then left-click again on the map to select targets.

For example, throwing a grenade requires left-clicking on the grenade icon, then left-clicking on an appropriate target.

Different units have different special abilities.
Tactical Fundamentals

Cover: Infantry units should remain in cover whenever possible. Covercomes in two conditions, yellow cover (half) and green cover (full). Units in cover take less damage from most enemy attacks.

Cover is of little use against grenades tossed over barriers. Grenades are short-range weapons, so units in cover should concentrate fire on approaching enemies, as these are likely grenadiers.

Negative cover also exists. Negative cover represents an area where your troops are especially vulnerable to enemy fire. Roadways count as negative cover.
Weather: Snow is a severe threat in Company of Heroes 2. Units exposed outdoors in heavy snow will freeze to death in minutes. Soldiers can warm up inside structures or near campfires.

Units in cold areas have a temperature bar. When the bar turns blue, the unit is freezing. When the blue meter bottoms out, the unit is dead.
Snipers and most vehicles are immune to the freezing effects of snow.

Snow also slows movement considerably outside of well-marked roads.

Build and Repair: Engineers create Buildings, which in turn provide construction resources for your forces.

Production Buildings allow you to summon new forces to the battlefield.Field Defenses provide useful cover and combat-oriented structures.
Production Buildings allow you to create new units. Clicking in a building reveals a menu of available units. Select the desired unit type from the menu and construction will begin. Once completed, the unit will move into place adjacent to the building.
Units may also be created in remote locations by setting a Rally Point. By clicking on a structure and then right-clicking on a map location, a Rally Point is created. All units built by that facility will subsequently spawn near that Rally Point.

Structures: Structures provide some protection from both enemy fire and the elements.

Moltov Cocktails and Grenades: These weapons are only useful in close range, but allow the attacker to deal massive damage against units in cover. Grenades are best deployed by a unit when covering fire is provided by a nearby ally to distract the enemy.Armor: Armored vehicles command respect on the battlefield. They are highly resistant to small arms fire, mostly immune to cold, carry heavy weapons, and traverse the battlefield with relative quickness. For all of these reasons, tanks are a natural choice to spearhead assaults.

Tanks do have some prominent vulnerabilities. AT mines can quickly disable them. Anti-tank guns are very effective against tanks, especially when striking from the side or rear. And of course Tanks are vulnerable to fire from other heavy vehicles.

Suppression and Pinning: Suppression fire from an MG-42 or Maximcan slow the movement of infantry, causing them to drop prone and case moving. A unit held too long under suppression fire is pinned, and can no longer attack or move forward.

Suppressed units are marked with a yellow triangle. Pinned units are marked with a red triangle.

Merge: Conscripts have the special ability to merge with other infantry units, replacing combat losses. Conscripts are relatively weak on their own, but in large numbers and in cover they are effective foils for enemy infantry. Their Merge ability helps keep these cheap units in top-tier condition. Merge can also be used to help manage your maximum Unit Count.

Smoke: Smoke is used to break line-of-sight between units. When interspersed between Heavy Machine Guns and pinned troops, it allows soldiers suffering from suppression fire to

regain their mobility. Smoke also limits or prevents direct fire between positions.

Fire: Fire sometimes appears on the battlefield as a result if explosions or from the use of a Flamethrower. Units standing in fire absorb continual damage. Units will not necessarily flee fire on their own, which means you should keep a watchful eye on fire zones. Fire can also be generated by Flamethrowers which are absolute murder when applied against infantry.

Flanking: Units typically crouch in cover whenever stopped. Since most cover is directional, a canny commander will attempt to turn an enemy's flank when attacking. Striking an enemy from the flank strips them of their cover bonus. Using smoke and elevated obstacles masks your movement from enemy fire and makes flanking easier.
Resource Management

Three key resources exist in Company of Heroes 2.

Manpower: Manpower effects the ability to generate infantry units.
Munitions: Munitions effects available special abilities for units.
Fuel: Fuel effects the ability to spawn vehicles.

These resources are generated by control points, each marked with a flag and a corresponding icon. Assuming control of one of these points grants the holder access to greater resources.

To take advantage of captured resources, players must allow clear lines of territorial control between their buildings and resources. Resources captured without connection to friendly territory do not benefit the player, though they do deny the enemy access to resources.

Resource Caches
may be constructed at the base of control points, creating more efficient resource harvesting.
Players must also keep an eye on their Unit Count, a measure of total available units on a map. Players may not create more Units than permitted by their Unit Count.
Global Unit Control

The top-right corner of the interface is the Global Unit Control. This corner includes a number of icons, each of which represents an active unit under your control. Double left clicking any of these icons focuses the camera and control on that unit. The symbol at the center of the icon represents unit type. At the bottom left corner of each icon is its cover status (yellow for half cover, green for full, red for negative). The bottom left corner displays a white clock if the unit is currently inactive. A separate white weapon icon appear s immediately below the unit icon should that unit be wielding any special weapons. A thermometer indicator appears next to the icon of any unit that is in danger of freezing.Hotkeys

Hotkeys save precious seconds in battle. While memorizing keyboard layouts takes a little time, the increase in efficiency is more than worth the trouble.The F1 through F5 keys allow a player to quickly select the different headquarters buildings. F1 selects the Regimental Field Headquarters. F2 activates the Special Rifle Command. F3 selects the Support Weapons Kampaneya. F4 focuses on the Tankoviy Battalion Command. F5 selects the Mechanized Armor Kampaneya.

Individual unit abilities are tied to hotkeys. These mappings vary between unit based on unit type, and include:

A Attack Move X Demolish
S Stop E Repair
T Retreat R Reinforce
B Build Defenses F Flare
M Merge H Hold Fire
V Throw Moltov N Trip Wire Flare/Sprint
H Oorah! U Reverse Vehicle

In multplayer matches, Commanders provide special bonuses and abilities to a player.

Each commander has special tactical advantages attached, which unlock different abilities and development options.