Página 2 de 15 PrimeiroPrimeiro 12345678912 ... ÚltimoÚltimo
Exibindo resultados 11 a 20 de 143

Tópico: Cities: Skylines (Melhor que SimCity? )

  1. #11
    MAKE BTC GREAT AGAIN Avatar de nigo
    Data de Registro
    Mai/2003
    Localização
    São Paulo - SP
    Mensagens
    29.761
    Valeu/SFA
    Recebidos: 14.396/1.802
    Dados: 4.805/392
    dev diary fresquinho



    SIMULATION

    Hello again! This time we will take a peek at how the game systems actually work. Some of the main goals for us at Colossal Order where to create fun systems which interact with each other, and to have simulated individual citizens.

    At the heart of Cities: Skylines is how the individual citizens and goods move around the city. Citizens have a name, age, a home and a workplace, unless they are students at the university or too young to work. Citizens travel to work, go shopping and occasionally visit leisure locations like parks. Not all citizens own cars, so some walk and others drive. If public transportation is available, most of the people without cars will use it for longer trips. Even people with cars use public transportation if they notice driving with their own car might be slower because of the traffic.



    Because simulating individual citizens takes some processing power, we opted to cut down the number of citizens. Some residential buildings have a quite low amount of people living in them compared to the size of the building. We felt choosing individual citizens over realistic numbers brought more to the game. So while your high-rise might have only 12 households, everyone has a name and a logical pattern of moving around the city.

    Goods are produced in industrial areas and transported to commercial areas to be sold to citizens and tourists. This means that wherever there’s a commercial area, there will be trucks driving to and from it. To produce goods, industrial areas use raw materials. If the city produces raw materials by specialized industry, the industry will automatically get them shipped from the specialized production facilities. Industry prefers materials from inside the city, but if none are available, they will order raw materials from outside locations. Materials arriving from outside locations come by truck if no train or cargo ship connections are available, which will put a stress on the road system.



    To avoid traffic jams, vehicles choose their route so that they try to avoid busiest spots in the city. They also like to choose lanes early to avoid switching lanes and blocking off two lanes in the process if they are trying to push their way into a line of cars and have to wait. If the traffic does not flow well, there’s a traffic info view to show the spots where problems lie. Using roundabouts, elevated roads and building roads to get the vehicles straight to where they are going is are a big part of the game.



    Everything is connected. If you build a Fire Station that sends out fire engines to put out fires, the service vehicles can only get to the fires if the roads are not crowded with other vehicles. But just having a Fire Station near by raises the happiness of residential houses. A raise in happiness means the residents are less likely to turn to crime, even if they are unemployed for some time.

    2 Not allowed! Not allowed!
    SFA ®

  2. #12
    Avatar de Duke
    Data de Registro
    Mar/2004
    Localização
    Rio de Janeiro, RJ
    Mensagens
    5.643
    Valeu/SFA
    Recebidos: 414/72
    Dados: 591/52
    Enquanto isso...

    Tentando fazer um RJ virtual melhor que o real





    Esse jogo tem muito a melhorar, espero que esse Skylines aí corrija certos pontos.

    0 Not allowed! Not allowed!

  3. #13
    MAKE BTC GREAT AGAIN Avatar de nigo
    Data de Registro
    Mai/2003
    Localização
    São Paulo - SP
    Mensagens
    29.761
    Valeu/SFA
    Recebidos: 14.396/1.802
    Dados: 4.805/392

    0 Not allowed! Not allowed!
    SFA ®

  4. #14
    Avatar de Boris
    Data de Registro
    Dez/2005
    Localização
    Vitória, ES.
    Mensagens
    3.513
    Valeu/SFA
    Recebidos: 2.574/234
    Dados: 2.668/399
    Ambos Cities in Motion são muito bons.

    0 Not allowed! Not allowed!

  5. #15
    MAKE BTC GREAT AGAIN Avatar de nigo
    Data de Registro
    Mai/2003
    Localização
    São Paulo - SP
    Mensagens
    29.761
    Valeu/SFA
    Recebidos: 14.396/1.802
    Dados: 4.805/392
    vai vir em PT-BR

    XUPA EA



    0 Not allowed! Not allowed!
    SFA ®

  6. #16
    Adevogado Avatar de Dr.Cactus
    Data de Registro
    Jun/2003
    Localização
    Barra do Garças-MT
    Mensagens
    6.999
    Valeu/SFA
    Recebidos: 4.897/319
    Dados: 9.469/674
    O único mal desse jogo é que é pesado pra caraleo!

    0 Not allowed! Not allowed!
    [()]LimeSquaD
    Uma vez azedo, forever limão...

  7. #17
    Avatar de Duke
    Data de Registro
    Mar/2004
    Localização
    Rio de Janeiro, RJ
    Mensagens
    5.643
    Valeu/SFA
    Recebidos: 414/72
    Dados: 591/52
    Cactus, não é pesado não. Mesmo numa maquina top de linha ele sofre quando a cidade fica grande. Não entendo dessas coisas, mas a comunidade fala que é erro do jogo mesmo.

    1 Not allowed! Not allowed!

  8. #18
    Avatar de blindeco
    Data de Registro
    Abr/2006
    Localização
    Fortaleza - CE
    Mensagens
    494
    Valeu/SFA
    Recebidos: 314/10
    Dados: 62/63
    É que ele só usa um núcleo.. hahahaha.. os caras fazem um city builder perfeito e cometem um erro desses. =D

    1 Not allowed! Not allowed!
    Intel i5-4690k / Gigabyte GA-Z97X-SLI / 4x 4Gb Kingston HyperX / 2x WD 2TB / 240Gb SSD Kingston SV300S37A / Corsair CX600W / Zotac GTX970 4Gb / Mouse Logitech G502 / Teclado Corsair K70 / Headset Corsair Vengeance 1500V2

  9. #19
    Adevogado Avatar de Dr.Cactus
    Data de Registro
    Jun/2003
    Localização
    Barra do Garças-MT
    Mensagens
    6.999
    Valeu/SFA
    Recebidos: 4.897/319
    Dados: 9.469/674
    Ou seja, não muda o fato que ele é pesado!

    1 Not allowed! Not allowed!
    [()]LimeSquaD
    Uma vez azedo, forever limão...

  10. #20
    MAKE BTC GREAT AGAIN Avatar de nigo
    Data de Registro
    Mai/2003
    Localização
    São Paulo - SP
    Mensagens
    29.761
    Valeu/SFA
    Recebidos: 14.396/1.802
    Dados: 4.805/392

    1 Not allowed! Not allowed!
    SFA ®

Informação do Tópico

Usuários Navegando pelo Tópico

Existe(m) atualmente 1 usuário(s) navegando pelo tópico. (0 membro(s) e 1 visitante(s))

Regras de Postagem

  • Você não pode postar novos tópicos
  • Você não pode responder mensagens
  • Você não pode postar anexos
  • Você não pode editar suas mensagens
  •  
  • Código BB está Funcionando
  • Smilies estão Funcionando
  • Código [IMG] está Funcionando
  • Código [VIDEO] está Funcionando
  • O código HTML está Funcionando