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  1. #21
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  2. #22
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    A few notes from Eurogamer: http://www.eurogamer.net/articles/20...interview-dice

    - They say they're playing around with the weapons a bit in that it's likely soldiers didn't actually physically run around with the machine guns they're using in Battlefield 1, but that they wanted to include them because they're a lot of fun. On the whole though, it's not meant to be alt history.
    - It sounds like only tankers and pilots are dedicated classes, while things like horses are mounts you can use as an infantry soldier. This isn't 100% clear though.
    - DICE refers to there being multiple heroines in the game, so presumably there are more characters in the campaign than the three in the trailer. I'm guessing six, with one for each rumored "Act/Episode".


    =================

    New information from a Gamespot interview: http://www.gamespot.com/articles/bat.../1100-6439710/

    There's several interesting bits, but here's the most interesting imo:


    Speaking of roots, multiplayer is often the thing that makes a Battlefield game a Battlefield game. What will be different this time around? You mentioned a few scenarios that lead me to believe you're breaking away from some of DICE's recent series entries.
    Berlin: It's more important that you pay attention to the world this time around. There's that rock-paper-scissors Battlefield is known for. With land, air, and sea combat, we're stretching that into even more possibilities.
    There's this common misconception that WWI was just muskets or something. But it wasn't. It was a time of new weapons--bolt-action rifles, automatic rifles, semi-automatic rifles. The freedom we have is massive.
    This was the first time ever that people saw light tanks, heavy tanks, armored trucks. If you pop your head up from a trench and see a tank about to roll over you, you should get out of there. In the air, we have bombers to clear the way for your troops. If you're in a bomber, you might want to have a buddy scouting for you on the ground. Dogfights with multiple people in planes, someone in the rear seat shooting at the person behind you. And of course battleships can demolish entire shorelines.
    These vehicles and weapons and methods will all play into each other, in true Battlefield fashion.
    What should players expect to see in terms of historical accuracy?
    Gustavsson: As always since Battlefield 1942, we have done extensive research into finding the authenticity and picked out the core gameplay pillars. One of those core gameplay pillars is perceived realism.
    What do you mean by that, "perceived realism"?
    Gustavsson: It is that we base the game on authenticity, and we extract those pieces to create a game, meaning that we don't get bogged down by history.
    It's interesting you say that, because what immediately springs to mind with World War One is trench warfare, operational paralysis, trenchfoot, a severe lack of progress, near-suicidal attempts to go over the line.
    Gustavsson: From a certain point-of-view, that was one of our fears as we walked into the project. But when we started to look at it, this was a worldwide conflict. It stretched from China to Europe and all over the globe. Trench Warfare was just a small part of it. The fights in the deserts, the fights up in the mountains of Italy--there were so many things that I, at least, hadn't heard about.
    I always thought the battle for oil started later, in the Second World War, but it started within this era. So we went from the picture you're painting, but realized that there's so much more to World War One than trench warfare. There was the invention of new technology, the need for new weapons, the creation of light machine guns.
    The world changed during WW1. There were four great empires that ceased to exist just because of it. Lots of great inventions came about during it, even things you don't think about like trench coats and zippers and teabags.

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  4. #24
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    Anonymous source inside EA (Not DICE) have tipped me off with the names of all the maps in the vanilla game.

    Asiago Offensive (Italian Alps Map)
    Gaza Sands (Desert Map)
    Siege of Damascus (I'd assume desert-urban...?)
    Stalemate (Sounds like a Flanders fields kinda deal)
    ANZAC Cove (Sounds like Gallipoli, I'd assume that 'D-day map' LevelCap mentioned and the one with the Battleship ruining the coastline)
    Garden Twilight (No idea)
    Argonne Shade (Probably the forrest map we saw in the trailer)
    Operation Castlewick (No idea either, maybe references something in campaign?)
    Scorched Earth (Sounds Western or Eastern Front...?)
    There is a map called 'Versailles' leaked too I assume this will be an Infantry map


    Now according to the source, these may or may not be the actual titles used in game but they were definitely at least working titles or suggested titles at some point.


    https://www.reddit.com/r/battlefield...e_been_leaked/

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    http://fenixbazaar.com/2016/08/25/ba...ing-explained/



    Battlefield 1: WWI provided a ‘treasure chest to take from’, says DICE

    August 25, 2016 by Daniel Soul Leave a reply
    Battlefield 1‘s WWI setting was met with intrigue and plenty of raised eyebrows when EA and DICE lifted the lid on the shooter back in May. Other shooters of the Titanfall and Call Of Duty variety are firmly focused on futuristic outings, and while recent Battlefield entries haven’t strayed from a modern setting, no one expected a return to early-20th century battles, especially not a relatively-untouched era (as far as games go) in World War 1.
    FENIX Bazaar’s Gaetano Prestia sat down with DICE at gamescom 2016 to talk about the studio’s decision to make a game set in that era. Reports of a clash with higher-ups at EA obviously did phase the Battlefield team at DICE, who were hellbent on creating their “passion project”.
    “It didn’t really change,” DICE’s Robert Sammelin said when asked if DICE had changed its approach to Battlefield with this new entry. “We wanted to build upon our strengths, take the franchise forward, and still provide that signature Battlefield stuff that people play Battlefield for: vast multiplayer maps, all-out war. People also expect us to offer new gameplay opportunities.”
    Interestingly, Sammelin said that the idea of making a game set during WWI had “been around for a while”, and that it provided a “perfect fit” to get all of the best Battlefield features in under one roof.
    The WWI setting was always going to provide a challenge for DICE. Sammelin admitted as much. So much of what’s in the game hasn’t been in a Battlefield game before, from arsenal to battle tactics, and even some vehicles.
    “It’s ranging from a lot of previously unseen gameplay features like horses, and just the wide array of arsenal that we have, and behemoths, the big airship armored trains, battleships,” Sammelin continued. “And just seeing as though it was the first global war, and it was the inception of modern warfare as we see it today. Tactics and weapons that we use today, they were really invented back then.”
    Sammelin looks to the game’s “medieval weapons” as indicative of Battlefield 1‘s unprecedented variety when it comes to gameplay: while you may have exclusively focused on arsenal and vehicle attacks, and tactics in past Battlefieldgames, Battlefield 1 presents a far less modern alternative to approaching the battle. He says this made for a large pool of ideas and features to dig into and create for the game.
    “It was a treasure chest to take from,” he said, “just to make new gameplay and further enhance what makes Battlefield great.”
    FENIX Bazaar was on site at gamescom 2016 to play Battlefield 1. Check back for our preview in the coming days.

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