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Tópico: Civilization VI

  1. #11
    Avatar de Matanza
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    Ma já?

    E que gráfico mais tosco.

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  2. #12
    Avatar de Guzansky
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    Achei o gráfico estranho mesmo..
    Vai ver, começaram a fazer o jogo agora..
    kkkk

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    PAREM DE MIMIMI E VÃO J O G A R ! ! !

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  3. #13
    Pastafarianista Avatar de Phack
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    Pelo jeito vai ser excelente, mas o gráfico parece cartunizado, espero que melhore.

    Enviado de meu Sony Xperia ZQ usando Tapatalk

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  4. #14
    Trust Me, I'm an "Engineer" Avatar de LordLemos
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    Jogo desde 1998 quando comprei o jogo no barra shopping de presente de 11 anos de idade. Já garanti o meu

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  5. #15
    Avatar de Ozores
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    Compra certa!


    Ivan Ozores
    Steam: ozoresbr

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  6. #16
    Avatar de João_Canabrava
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    Eu estranhei muito os gráficos e não irão ser muito diferentes dessa foto, assim como foi com o alpha do civ 5. Eu quero acreditar que esse gráfico seja para melhorar a performance do jogo. Se esse gráfico permitir mapas gigantes, com mais de 40 civilizações (como muito mods conseguem), com grande quantidade de exército e tempo rápido entre turnos, eu concordo plenamente.

    Tem muito mod bom que final do jogo leva séculos para passar de turno para turno, irrita muito, ainda mais que nao tem um bom PC.

    Outra esperança é a promessa de manter as coisas boas dos CIV 5 e suas expansões.

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    Spoiler de Assinatura:

    QUE MERDA DE RESTRIÇÕES

  7. #17
    The All Seeing Eye Avatar de S.Templar
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    https://www.reddit.com/r/civ/comment..._and_articles/

    Hey there guys! I'll be updating this thread over time with info and articles surrounding Civ VI.
    I'll be keeping this updated daily.
    Last Updated: 20/05/2016

    • Added more details about Fog of War artstyle and districts.


    The game is set for release on October 21, 2016.


    Articles

    Well of Souls - Civilization VI overview and analysis
    11/05/16


    13/05/16


    Videos

    11/05/16


    12/05/16



    Info from Steam:

    Details from the Civ6 Steam page:
    Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
    Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
    Screenshots 1, 2, 3

    Additional Mechanic Info (as gathered from articles)

    Cities/Districts

    • Instead of taking up a single tile, cities can now expand across multiple tiles
    • Everything is now placed on the map, blowing the cities apart. All of the upgrades that you build are now spread across the landscape in the area of control of each city.
    • Each City is now comprised of districts
    • There are a total of twelve district types, each with a different role and different bonuses with the terrain, limited by population
    • 5-6 District types are available from the beginning of the game
    • Districts aren't built for free. You first have to build/ buy a district and then you can start placing buildings on it.
    • Number of Districts a city can support is limited by its Population
    • Cities can still control up to 36 hexes but the number of improvements that Cities will need to work the land has been reduced, with districts moving in to fill the gaps.
    • The happiness level will be focused on a city level, rather than on a global basis across your civilization
    • Harbours can be built on water tiles (additionally "If you do, you can’t build something else in that tile, like a Wonder") So no Pyramids in the water!
    • City tile limits are the same
    • Districts can be containers for additional buildings (holy sites that will eventually house religious buildings such as churches or temples)

    Buildings

    • Harbour
    • Holy Site - Bonus if built near mountain or woods
    • Industrial Zone
    • Military Encampment - Where your military buildings go (Barracks, Stables), can not be built next to your city center
    • Research Campus - Bonuses if built near Jungle, Rainforest and Mountains

    Wonders

    • Wonders now also exist on the map, each taking up their own tile.
    • Wonders have terrain requirements
    • Wonder movies are back, but now they're in-game and some feature a day/night transition
    • When watching another player's / AI's city you will see the wonder getting constructed.
    • Stonehenge - Must be built near Stone
    • The Colossus - Must be built near coast
    • The Great Lighthouse - Must be built near coast
    • The Pyramids - Must be built on Desert

    Science

    • Every technology has its own realism-based mini-quest, which speeds up research when completed, providing a substantial boost to its progress even if the player hasn't reached it on the tech tree yet. For instance, founding a coastal city or building ships will accelerate related nautical technologies
    • For example, the masonry boost requires stone blocks and quarries. You can research that tech by hand without access to stone, but if you can find a quarry site and get one up and going, you unlock the tech boost and that gives you half of the research points needed for masonry
    • Tech-boosts called "Eureka Moments"
    • Approximately 50 Techs (which is less than V)

    Combat and Diplomacy

    • Diplomacy will be overhauled but Firaxis aren't ready to talk about the specifics of that just yet
    • Diplomacy begins very informally, with the sending of gifts, basic trading and declarations of war. Eventually becomes formalised and more complex as embassies and their ambassadors spread across the world.
    • There will be more than one way to declare war.
    • Support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. (These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map.)
    • Similar units can also be combined to form powerful “Corps” units.
    • Corps are available mid-game and later on, three units can be combined together to make an "Army"
    • Units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time.
    • Formations can be applied to large collections of military units or civilian units and their escorts.
    • Bombers can destroy improvements/districts
    • Diplomacy made to focus less on warfare as time goes on.
    • On-map characters have more exaggerated proportions than those in Civilization 5
    • Combat experience goes into military techs instead of promotions for units.

    AI

    • AI is said to have been improved
    • Every AI leader in the game now has a set of agendas – personality quirks that inform how they approach the game
    • AI characters will change over the course of a game, based largely on how you interact with them.

    Other Mechanics:

    • Religion, Archaeology, Trade Routes and Espionage are confirmed to be in the base game
    • Great Works are back, with "gorgeous" new presentation and interactivity
    • Tourism and cultural victory type dynamics are back
    • One victory type removed, one added, and steps to get to others changed
    • One of the eras is called the "Napoleonic Era"
    • City-States are returning
    • Roads will be auto-created by the way that Merchants travel

    Art Style

    • Base Non-Unique units have a cultural flair to them (colours, helmets, ethnicity etc.)
    • Art Style and UI based around the "Age of Exploration" (15th 16th century)
    • Can zoom down to the level where you can see see birds flying around the building
    • Every building in the game is modelled.
    • Fog of War looks like a a pen-and-ink cross-hatch style map map; areas you explore look like a hand drawn map in areas you've already explored.
    • Additionally Fog of War looks like a map to the extent that Firaxis has included drawings of ships and monsters akin to a "Here be dragons" style.
    • Players will be aided with a color code system, so they can drop pins on certain tiles in order to remind themselves that this might be a great place for a factory, some time in the future.
    • Wonder movies are back, but now they're in-game (camera zooms down to the tile, builds it; Additionally there will be a sun rotation feature as some wonders light up at night).
    • New possibly customisable sun rotation feature
    • There will be 4 individuals units (graphically) per tile instead of Civ V's 12 (halved for civilians).

    Engine

    • Civ VI will be running on a brand new homebrew engine
    • Civ VI will be far more moddable because of said engine (and is stated to be more moddable than Civ V, although that's not hard).
    • New Multiplayer modes intended to be completed within a single session of a few hours.
    • For example, a campaign that starts at the beginning of the middle ages, and runs until the end of the Renaissance.
    • From there, a specific victory condition is added – for instance, the player with the strongest religion wins.

    Speculation:
    I do think that the Trailer tells us that Teddy Roosevelt and Gandhi are confirmed to be leaders in the game. Other articles mention Alexander the Great and Montezuma too. Additionally it seems like the move away from realism was a very conscious decision.
    According to this IGN video, Gandhi's gonna have some friends in terms of people you love and hate. Additionally the Sphinx, Great Wall of China, Colosseum, and Forbidden Palace were described as "two World Wonders and two Unique Improvements", but it's not clear which is which. I personally believe that the Great Wall belongs to China as a UI and the Colosseum belongs to Rome. A border wall for China seems especially innovative.
    Civilizations (and known uniques) listed so far:

    • America (Teddy Roosevelt?)
    • India (Gandhi)
    • Greece (Alexander the Great?)
    • China (Great Wall?)
    • Egypt
    • Aztecs (Montezuma)
    • Japan (Samurai)
    • Rome (Colosseum?)
    • England

    ? = Unconfirmed uniques

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    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  8. #18
    The All Seeing Eye Avatar de S.Templar
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    http://well-of-souls.com/civ/civ6_overview.html

    *This page last updated: 18 May, 2016 23:44 PST. (Log of recent changes)
    Disclaimer: The information listed below is about a game that is still under development, and so is incomplete and subject to change.
    Sid Meier's CIVILIZATION VI

    On May 11, 2016 2K announced a new title in the Civilization series: Sid Meier's Civilization VI, to be released on October 21, 2016 for the PC. The lead designer is Ed Beach, who performed the same role for both the Gods & Kings and Brave New World expansions for Civilization V. The Art Director is Brian Busatti, who has worked on several Civilization iterations including Civilization Revolution, for which he was also Art Director.


    Features

    Unlike most previous "vanilla" iterations of Civilization, Civ VI will include a number of features in the core game that previously required multiple expansions, including trade routes, religion, archaeology, espionage, city-states, tourism and Great Works. It appears that most features will be closely based on Civilization V, though the game uses a new engine.
    "Everything that Civilization players have loved in Civilization V, we’re bringing forward, in addition to putting on the new gameplay from Civilization VI." - Dennis Shirk.
    “The number one thing to know is that Civilization VI is not built on the previous engine. All of the gameplay systems have been entirely rewritten and re-architected. We’ve specifically set it up to be very modifiable. And we’ve rewritten the A.I. from the ground up, learning all the lessons that we had from Civilization V, so we know how best to solve some of these problems in military combat and so forth.” - Ed Beach
    City Planning

    In Civilization VI, each building type is part of a District, and each district exists as a separate tile on the map. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain. There are 12 different color-coded district types, including harbor, research campus, military encampment and industrial zone. The terrain a district is placed on may affect the productivity of buildings built within it. Each city still has a maximum of 36 tiles (a radius of 3 tiles outside the city center), the same as in Civ V.
    The City Center appears to be its own district, and appears to contain buildings such as a monument, granary, and perhaps the palace.
    Tile improvements (such as mines, quarries, farms, plantations, etc.) appear to be separate from districts, and constructed by a Builder Unit. If so, they will compete with districts and wonders for space in the tiles around your city.
    “A science district, which we’ve called a Campus, once constructed will allow you to put a library and a university and a research lab out on that tile. And now your city is sort of specialized toward being a really good science city.” -Ed Beach.
    “Right out of the gate you’re going to get adjacency bonuses of science by putting a Campus next to mountains or jungle. If you put down a holy site you’re going to want it next to woods to get the bonus there. If you’re on the coast, obviously you’re going to want to build a harbor. But these take up tiles, so eventually you also have to think about feeding your people. You have to make sure you can still build farms and mines, and wonders take up whole tiles as well. You can’t have everything everywhere.” - Dennis Shirk
    “One city can only go out three tiles in all directions,” Shirk said. “One city with maximum land can’t build every Wonder. If you build every district in one city, you will not have enough farmland to support your population. You have to make these decisions city by city. We are unstacking the cities and taking that to the nth degree.” - Dennis Shirk
    Technology

    ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
    Technological progress will now be more closely tied to a nation's geography, available resources and activities. Coastal cities with boat and harbor improvements will earn naval technologies more quickly, Masonry will be more quickly researched by a city with a Quarry improvement and stone to mine, and nations fighting barbarians will more quickly learn military technologies.
    “We wanted to make sure your progress in the tech tree was something you had more control over, something where you could push your progress if necessary. So what we’ve done is, for pretty much every technology in the tech tree, we’ve associated a specific activity that’s sort of like a quest. And if you finish that activity, boom, we give you a big credit, about 50% of the science that you need to unlock that particular technology is granted to you. So the tech tree is now set up so that it adjusts itself based on your play style. If you’re playing the game militaristically, all of a sudden the militaristic path through the tree is going to open up and be easy for you. If you’re playing the game building a navy, all of a sudden all of these maritime technologies are going to open up for you. It rewards you for being active in certain parts of the game.” - Ed Beach
    “In Civ VI, almost every node on the tech tree has a boost attached to it – kind of like a miniature quest that you can fulfill to speed up the tech. For example, the masonry boost requires stone blocks and quarries. You can research that tech by hand without access to stone, but if you can find a quarry site and get one up and going, you unlock the tech boost and that gives you half of the research points needed for masonry.” - Ed Beach
    Diplomacy

    Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
    “We’ve changed the way leaders work in diplomacy. In previous versions, all of the leaders approached the game in basically the same way. Here you have very different key triggers, with A.I. that’s now driven by what we call leader agendas. A leader agenda is a specific historical way of approaching the world that we assign to each of the leaders based on what they were good at when they were ruling their empire. Each leader has a historical agenda that you’ll learn as you play the game repeatedly. But we also assign secret agendas to the leaders that you have to uncover through espionage. And so the diplomatic landscape is much richer. The more you mix all the different personalities into a big soup, the more you end up with a very interesting diplomatic landscape.”- Ed Beach
    Civilizations

    None have yet been announced, but Japan and Egypt appear to be represented in the screenshots, using the same color combinations from Civilization V. Gandhi and Genghis Khan have been mentioned in preview quotes.
    Units

    Civilization VI still uses a "1 Unit Per Tile" system, but adds a combined arms system in which a normal military unit can link with and stack together with a support unit, such as a worker, settler, battering ram, siege tower, anti-tank or anti-aircraft unit.
    Starting in the Napoleonic era two of the same unit can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Later in the modern era, three units can combine to form an Army.
    According to Rock Paper Shotgun, units can now be be organized into formations. "To that end, units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time. Formations can be applied to large collections of military units or civilian units and their escorts."
    Most military infantry units appear to have 4 figures, instead of the 12 in Civ V. According to art director Brian Busatti, even non-unique units will have some civilization-specific details and ethnically appropriate skin color.
    Archer


    Horseman


    Swordsman


    Samurai


    Crossbowman


    Pikeman


    Trireme


    Caravel


    Frigate

    Notes: it appears to have 4 masts, but this is just some kind of graphical glitch, wherein each ship has an extra set of sails pointing in the opposite direction.

    Missionary

    Notes: Religion appears to be in the game.

    Builder Unit

    Notes: Presumably performs a similar function to the Worker.
    Districts and Buildings

    Districts are containers for buildings. As a city grows, it gains access to more districts, which must be placed on individual tiles near the city center. The ability to build a particular building seems to require the associated district. A few buildings can be built in the city center itself.
    City Center - Palace, Monument, Granary (Japan)

    Note: still has a ranged attack, if properly upgraded.
    \
    City Center - (Egypt, America)


    Research Campus - Library, University, Research Lab


    Holy Site - Shrine, Temple, Pagoda/Cathedral/Mosque


    (Culture District) - Amphitheater, Museum?


    Military Encampment - Barracks, Stables, Military Academy

    Notes: Has a ranged attack. Cannot be adjacent to the City Center.

    Harbor - Docks, Lighthouse


    Industrial Zone? or Market District?


    Entertainment District?


    Improvements

    It appears that improvements are still built by a Worker-type unit. It's not yet clear, but improvements seem to be distinct from Districts, and will compete with them (and Wonders) for available tile space.
    Farm


    Mine


    Neighborhood

    Notes: No image yet, but mentioned in the Mashable preview: 'As time goes on and farmland becomes less essential, you can start replacing those farms with suburban communities — called "neighborhoods" — to house more citizens.'
    Fishing Boats


    Lumber Mill


    Plantation


    Quarry

    Notes: Quarries are mentioned in the interviews, but I haven't seen any in the shots.
    Minor Tribe Huts?


    Wonders

    All Wonders must now be built on tiles surrounding the city center.
    “We had those pre-rendered Wonder movies that show a sort of time-lapse photography sunrise to sunset. Everybody really liked those, and we got a lot of comments that they missed those as a reward for building Wonders. So now we’re doing those in-game. Wonders actually have very intricate build sequences, so as you’re building Wonders over time you can see a certain percentage that’s done by looking at them massing. But when you’re done you’re rewarded by this movie – actually, the time of day in the world changes. So it goes from night to sunrise, so you see all the bricks building up in place until you get to sunset. Or some of the wonders end at night because they’re lit. And it’s all in-game in your world, and you can see all your buildings around it. It makes the world seem more alive, and that’s something we’ve put a lot of effort into.” - Brian Busatti
    Great Pyramids


    Great Lighthouse


    Oracle


    (Colossus/Statue of Poseidon?)


    Stonehenge

    Notes: (not yet imaged)
    Terrain and Resources

    Fish


    Crab


    Copper


    Iron


    Horses


    Deer


    Pigs

    Notes: Looks like the pigs are on a marsh tile.

    Stone


    Pearls


    Wheat


    (Rice?)


    (Dye/Perfume?)


    (Fruit?)


    Preview Links

    5/11 2K Official Site
    5/11 Take 2 Civilization VI press release
    5/11
    5/11 Rock Paper Shotgun: Civilization VI Details
    5/11 PCGamer: Civilization 6: everything you need to know
    5/11 Polygon: Civilization 6 release date preview
    5/11 IGN: Three ways Civilization 6 radically reinvents itself: city-building, science and diplomacy
    5/11 Venture Beat: Civilization VI debuts this fall with a new take on cities
    5/11 TIME: 6 Reasons Civilization 6 sounds totally different from past games
    5/11 The Verge: Civilization VI is launching in October
    5/11 Mashable: How Civilization VI aims to improve upon perfection
    5/13 IGN: How Firaxis will redefine Civilization's art style in Civ VI

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    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  9. #19
    The All Seeing Eye Avatar de S.Templar
    Data de Registro
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    0 Not allowed! Not allowed!
    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  10. #20
    The All Seeing Eye Avatar de S.Templar
    Data de Registro
    Jul/2003
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    Recebidos: 16.642/995
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    Pra quem for comprar, no Nuuvem tá com 10% off, 20% se usar aquele cupom do dia do Nerd (que só vale até hj):

    http://www.nuuvem.com/item/sid-meiers-civilization-vi

    http://www.nuuvem.com/item/sid-meier...deluxe-edition

    1 Not allowed! Not allowed!
    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

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