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Tópico: Civilization VI

  1. #31
    The All Seeing Eye Avatar de S.Templar
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    Infos atualizadas hoje:

    https://www.reddit.com/r/civ/comment..._and_articles/

    Hey there guys! I'll be updating this thread over time with info and articles surrounding Civ VI.
    I'll be keeping this updated daily.

    The game is set for release on October 21, 2016.


    Last Updated: 31/05/2016
    Changelog
    7/06/2016

    • Added Tables and further information to the City-State Diplomacy section
    • Added Appeal and Terrain section
    • Added Resources section
    • Added Crater Lake as a Natural Wonder
    • Added Government Types section
    • Confirmed Customisable Sun Rotation as feature
    • Added details about music

    Info from Steam:

    Details from the Civ6 Steam page:
    Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
    Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.



    Additional Mechanic Info (as gathered from articles)

    Cities/Districts/Terrain

    • Instead of taking up a single tile, cities can now expand across multiple tiles
    • Everything is now placed on the map, blowing the cities apart. All of the upgrades that you build are now spread across the landscape in the area of control of each city.
    • Each City is now comprised of districts
    • There are a total of twelve district types, each with a different role and different bonuses with the terrain, limited by population
    • 5-6 District types are available from the beginning of the game
    • Districts aren't built for free. You first have to build/ buy a district and then you can start placing buildings on it.
    • Number of Districts a city can support is limited by its Population
    • Cities can still control up to 36 hexes but the number of improvements that Cities will need to work the land has been reduced, with districts moving in to fill the gaps.
    • Harbours can be built on water tiles (additionally "If you do, you can’t build something else in that tile, like a Wonder") So no Pyramids in the water!
    • City tile limits are the same
    • Districts can be containers for additional buildings (holy sites that will eventually house religious buildings such as churches or temples)
    • Districts gain bonuses based on what terrain you place them on or surrounds them (eg. Campuses gain bonuses for adjacent mountains)
    • Districts and improvements provide additional housing which allows you to increase your Population Cap (As time goes on and farmland becomes less essential, you can start replacing those farms with suburban communities — called "neighborhoods" — to house more citizens) *NEW*

    Builders

    • There are no more Workers. Instead you have builders that disappear once they complete a task.
    • Builders construct their projects immediately, but only have three charges.
    • China's unique ability allows them to rush wonders with builders and have an additional on their builders.

    Appeal and Terrain *NEW*

    • The Happiness level will be affected by how many Amenities a tile has and the scenery/beauty (Appeal) of the surrounding tiles.
    • Rivers, Cliffs, Woods, Coasts and Natural Wonders add to the appeal of a tile
    • Cliffs prevent embarkation or landing of troops.

    Resources *NEW*

    • Confirmed resources so far include Rice, Horses, Wheat, Sheep, Citrus, Tea, Pigs (Truffles; unconfirmed), Fish, Crabs, Bananas, Ivory, Coffee, Dyes, Whales, Cotton, Marble, Stone, Pearls, Cattle, Deer, Copper


    Wonders

    • Wonders now also exist on the map, each taking up their own tile.
    • Wonders have terrain requirements
    • Wonder movies are back, but now they're in-game and some feature a day/night transition
    • When watching another player's / AI's city you will see the wonder getting constructed.
    • Stonehenge - Must be built near Stone
    • The Colossus - Must be built near coast
    • The Great Lighthouse - Must be built near coast
    • The Pyramids - Must be built on Desert

    Natural Wonders

    • Natural wonders can span multiple tiles
    • Great Barrier Reef (Two Tiles)
    • Pantanal (Four Tiles)
    • Crater Lake (One Tile) *NEW*


    Science

    • Every technology has its own realism-based mini-quest, which speeds up research when completed, providing a substantial boost to its progress even if the player hasn't reached it on the tech tree yet. For instance, founding a coastal city or building ships will accelerate related nautical technologies
    • For example, the masonry boost requires stone blocks and quarries. You can research that tech by hand without access to stone, but if you can find a quarry site and get one up and going, you unlock the tech boost and that gives you half of the research points needed for masonry.
    • Tech-boosts are called "Eureka Moments"
    • Eureka Moments provide you with 50% of the technology you are aiming to research.


    Culture

    Civics

    • Social Policies are now replaced with Civics, which in essence belong to their own seperate tech tree and utilise Culture.
    • The Civics you unlock give you a new card to slot into your "Deck".
    • New "Deck" mechanic. Throughout the game you gain Civics Cards which you can slot in and out of your deck for specialisation purposes.
    • Your Deck layout changes based on the government type you pick.
    • Like Technologies, each individual Civic has their own unique in-game sidequest. Like techs, some of these you'll get through playing the game regularly, and some will require some extra effort.
    • Advancing throughout the Civics tree allows you to unlock new forms of government.
    • Advancing throughout the Civics tree allows you to unlock new policy cards you can have in your "deck"

    Policies

    • Advancing throughout the Civics tree allows you to unlock new policy cards you can have in your "deck"
    • New "Deck" mechanic. Throughout the game you gain Policy Cards which you can slot in and out of your deck for specialisation purposes.
    • The Policies you unlock give you a new card to slot into your "Deck".
    • Policies come in four flavours: Military, Economy, Diplomacy, and "Wild".
    • You can change your policy cards for free every time you unlock a Civic, or with gold whenever you want.

    Governments *NEW*

    • Advancing throughout the Civics tree allows you to unlock new forms of government.
    • In addition to providing certain built-in bonuses, each government has a different configuration of slots for policies. (i.e One government might have more "Military" slots, whereas another might not have slots for Military policies at all and instead focus on Economy and Diplomacy.)
    • You start the game off as a Chiefdom (as is your govt type) (One Slot Military, One Slot Economy)

    Known Govt. Types Bonus Slot Information
    Autocracy Bonus to Melee Unit strength and XP generation
    Chiefdom ???
    Classical Republic Bonus to Amenities and Great People generation
    Communism ??? ???
    Democracy ??? ???
    Fascism ??? ???
    Merchant Republic ??? ???
    Monarchy ??? ???
    Oligarcy Bonus to yields in Capital and Wonder Production
    Theocracy ??? ???
    NOTE: We are unsure where these lie on the tech/civic trees, so we're sorting them alphabetically
    Govt. Legend

    • Military Card
    • Economic Card
    • Diplomatic Card
    • Wildcard Card


    Combat and Diplomacy

    Combat

    • Support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. (These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map.)
    • Similar units can also be combined to form powerful “Corps” units.
    • Corps are available mid-game and later on, three units can be combined together to make an "Army"
    • Units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time.
    • Formations can be applied to large collections of military units or civilian units and their escorts.
    • Bombers can destroy improvements/districts
    • On-map characters have more exaggerated proportions than those in Civilization 5
    • Combat experience goes into military techs instead of promotions for units.
    • Barbarians can generate scouts now, which in turn look for targets to harass.
    • Barbarians are much more intelligent and launch invasions based on scouting
    • Air Combat mechanics have been completely redone, but we have no specifics on how so far

    Diplomacy

    • Diplomacy made to focus less on warfare as time goes on.
    • New "Gossip" system. When you interact with another civ, you gain a trickle of information about their agendas and plans. NEW
    • Diplomacy begins very informally, with the sending of gifts, basic trading and declarations of war. Eventually becomes formalised and more complex as embassies and their ambassadors spread across the world.
    • There will be more than one way to declare war.
    • If you declare an unjust and surprise war, you will incur an additional +50% Warmongering penalty
    • If you declare a justified war, the penalty is nowhere near as large
    • Diplomacy screen gives information on how to improve relations with a specific leader

    City-State Diplomacy

    • Each City-State will have a unique bonus/ability associated with their historical attributes. *NEW*
    • Influence bar is removed, instead you send Envoys to City-States (not physically though, moreso akin to the placement of Spies) *NEW*
    • You gain tiered bonuses depending on the amount of envoys you assign to a City-State and their CS Type
    • Completing CS quests may yield additional (permanent or temp is not confirmed) Envoys in that City-States.
    • City-States can have multiple quests at any time. *NEW*
    • Each City-State has a set of goals that can be accomplished in any order, such as destroying a nearby barbarian encampment or establishing a trade route with them.
    • Accomplishing one or two of these tasks earns you increasing bonuses from that City-State, but accomplishing three makes you that City-State’s ally
    • After achieving Suzerain (Ally) of a City-State, players can pay gold to levy the City-State’s military units for a limited time. *NEW*
    • Players can send Envoys to a City-State they are at war with, potentially changing the City-State’s allegiance in the middle of the conflict *NEW*
    • Envoys cannot be withdrawn from a City State unless war is declared. There is another way according to the developers, but this remains undisclosed for now, *NEW*

    City-State Bonus Information *NEW*
    CS Type 1 Envoy 3 Envoys 6 Envoys
    Scientific +2 Science in Capital +2 Science in every Campus district Additional +2 Science in every Campus district
    Religious +2 Faith in Capital +2 Faith in every Holy Site district Additional +2 Faith in every Holy Site district
    Trade/Mercantile +4 Gold in Capital +4 Gold in every Commercial Hub district Additional +4 Gold in every Commercial Hub district

    City-State Name Type Unique Ability/Bonus
    Hattusa Scientific Provides you with 1 of each Strategic resource you have revealed but do not own.
    Zanzibar Trade/Mercantile Receive the Cinnamon and Cloves luxury resources. The cannot be earned any other way in the game, and provide 6 Amenities each.
    Jerusalem Religious Automatically converts to the Religion you founded, and exerts pressure for that religion as if it were a Holy City.
    La Venta Religious ???

    • From the above list we can surmise that the Hittites, Swahili Kingdoms, Israel, and the Olmecs will not be in the game


    AI

    • AI is said to have been improved greatly in intelligence
    • Multithreaded AI for superior performance!
    • Every AI leader in the game now has a set of agendas – personality quirks that inform how they approach the game (For example, T. Roosevelt hates it when you start wars on his continent)
    • AI characters will change over the course of a game, based largely on how you interact with them.
    • AIs now have two sets of agendas - one that is always evident and known and one that is randomised and hiddenNEW


    Other Mechanics:

    • Religion, Archaeology, Trade Routes and Espionage are confirmed to be in the base game
    • Great Works are back, with "gorgeous" new presentation and interactivity
    • Tourism and cultural victory type dynamics are back
    • One victory type removed, one added, and steps to get to others changed
    • Roads will be auto-created by the way that Trade Routes travel
    • Trade Routes allow you to gain information about your rivals as a form of early espionage
    • Continents have automatically generated names for flavour
    • Units can have automatically generated/randomised names for flavour
    • If a Unit has 1 movement point left, and the tile they're moving into uses 2 movement points, they will not be able to enter the said tile.
    • Once you get enough points for a Great Person you get to pick the next available Great Person, however they all have slightly different bonuses, so you may want to wait for someone else to get them, and see if the next one works better for you.
    • Great Person points are Civ Wide as opposed to per city *NEW*


    Art Style

    • Leaders have watercolour backdrops
    • Leaders have a blend halfway between realistic and stylised.
    • Base Non-Unique units have a cultural flair to them (colours, helmets, ethnicity etc.)
    • Art Style and UI based around the "Age of Exploration" (15th 16th century)
    • Can zoom down to the level where you can see see birds flying around the building
    • Every building in the game is modelled.
    • Fog of War looks like a a pen-and-ink cross-hatch style map map; areas you explore look like a hand drawn map in areas you've already explored.
    • Additionally Fog of War looks like a map to the extent that Firaxis has included drawings of ships and monsters akin to a "Here be dragons" style.
    • Players will be aided with a color code system, so they can drop pins on certain tiles in order to remind themselves that this might be a great place for a factory, some time in the future.
    • Wonder movies are back, but now they're in-game (camera zooms down to the tile, builds it; Additionally there will be a sun rotation feature as some wonders light up at night).
    • New Customisable sun rotation feature *NEW*
    • There will be 4 individuals units (graphically) per tile instead of Civ V's 12 (halved for civilians).

    Lens System

    • New "Lens" System
    • There are now new lenses that are essentially UI filters that get draped over the map that help the player analyze data
    • For example, there's now a religion lens which will color-code the dominant religions on the map.

    Music *NEW*

    • Music in Civ VI is far more dynamic
    • The Music in Civ VI will differ by era, starting off with simplistic instruments, before developing over time, changing with each era.
    • Each Civilization will have it's own musical motif, and after meeting them, their musical motif will merge with your own for a short while.
    • Civilization VI will have a completely original soundtrack composed by Griffin Cohen, Geoff Knorr, Roland Rizzo, and Phill Boucher.


    Engine

    • Civ VI will be running on a brand new homebrew engine
    • Civ VI will be far more moddable because of said engine (and is stated to be more moddable than Civ V, although that's not hard).
    • Confirmed 64 Bit Client
    • Confirmed Mods for Multiplayer! (Woo!)
    • New Multiplayer modes intended to be completed within a single session of a few hours.
    • For example, a campaign that starts at the beginning of the middle ages, and runs until the end of the Renaissance.
    • From there, a specific victory condition is added – for instance, the player with the strongest religion wins.
    • Strategic view is back
    • Enhanced Demographics (ala Info-Addict) are included for Civ VI
    • City-view screen has finally been completely eliminated – clicking on a city displays all the relevant information (such as citizen work assignments) directly on the world map.


    Civilizations

    • Civs will have four unique components. For example, America has a Unique Ability alongside 2 Unique Units and a Unique Building

    Civilizations (and known uniques) listed so far:
    Civilization Leader Ability Component 1 Component 2 Component 3 Agenda Name
    America Teddy Roosevelt ??? P-51 Mustang Rough Rider Film Studio Big Stick Policy*
    Greece Alexander? ??? ??? ??? ??? ???
    China Qin Shi Huang ??? UI: Great Wall ??? ??? Wonder Envy*
    Egypt Cleopatra ??? War-Chariot? ??? ??? Queen of the Nile*
    Aztecs Montezuma ??? ??? ??? ??? ???
    Japan Hideyoshi? ??? Samurai ??? ??? ???
    Rome ??? ??? Colosseum? ??? ??? ???
    England ??? ??? ??? ??? ??? ???
    India Gandhi ??? ??? ??? ??? ???
    France ??? ??? ??? ??? ??? ???
    ? = Unconfirmed Uniques

    • China's Capital is Xian
    • China's unique ability allows them to rush wonders with builders and have an additional on their builders.
    • Source tells me that Japan is in the game, but the leader he encountered was not Oda or Tokagawa (but was still Samurai-esque) which leads me to speculate that it's Hideyoshi.
    • Quill notes he saw a unique Egyptian Chariot but cannot confirm anything

    Agendas

    • Big Stick Policy - Hates when wars are started on a continent they share or against a City-States in general
    • Queen of the Nile - Likes Civs with powerful militaries. Dislikes weak militaries.
    • Wonder Envy (Unconfirmed name) - Qin Shi Huang will dislike you if you build more Wonders than him.


    Recommended Reading

    Well of Souls - Civilization VI overview and analysis

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    Templar's Machine Reloaded (New)
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    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  2. #32
    The All Seeing Eye Avatar de S.Templar
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    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  3. #33
    The All Seeing Eye Avatar de S.Templar
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    http://franchise.civilization.com/en...d-city-states/

    CIVILIZATION VI: ENVOYS AND CITY-STATES
    DATE: Jun 1, 2016
    POSTED BY: David Hinkle


    In this blog post, we outline the changes to City-States in Civilization VI and introduce the new Envoy system, which allows players to send emissaries off to increase your influence with City-States and receive valuable bonuses. Read on!
    What are City-States?
    City-States, introduced in Civilization V, are singular cities that act independent of the player and rival leaders in Civilization VI. They have their own political relationships, can engage in war, and provide players a means of diplomacy outside of dealing with the major civilizations.

    Nome:  CivilizationVI_screenshot_city-state_hattusa.jpg
Vistos: 187
Tamanho:  880,5 kB

    In Civilization VI, City-States are much more streamlined over their Civilization V counterparts, and feature updated quests that become visible after a player sends an Envoy there. Completing a City-State’s quests earn additional Envoys there, which help you enact more influence and earn greater rewards as you continue to strengthen your relationship that particular City-State.
    What are Envoys?
    Envoys are a type of emissary that players can send to City-States for the purpose of furthering their agenda in Civilization VI. Envoys earn resources over time and, the more Envoys you send to a particular City-State, the greater the influence you have over that City-State. With enough influence, you can become Suzerain of that City-State, which yields unique bonuses and guarantees allegiance during times of peace and war. Suzerains can even pay gold to levy the City-State’s military units for a limited time.

    Nome:  CivilizationVI_screenshot_city-state_jerusalem.jpg
Vistos: 182
Tamanho:  919,9 kB

    Players can even send an Envoy to a City-State they are at war with, potentially changing the City-State’s allegiance in the middle of the conflict. Declaring war on a City-State removes all Envoys the player has there; otherwise, Envoys stay on a City-State permanently.

    Nome:  CivilizationVI_screenshot_city-state_zanzibar.jpg
Vistos: 156
Tamanho:  696,1 kB

    There are certain conditions and actions that may allow Envoys to be removed from a City-State, and we’ll be explaining these situations as we get closer to the launch of Civilization VI.
    Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
    http://twitter.com/civgame
    http://facebook.com/civ
    http://youtube.com/civilization

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    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  4. #34
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    A cada informação este jogo fica melhor! Que bom que terá uma versão para 64 bit, espero que o jogo tenha uma engine mais suave e rápida, algo que possa sustentar maiores mapas e quantidade de jogadores.

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    Spoiler de Assinatura:

    QUE MERDA DE RESTRIÇÕES

  5. #35
    The All Seeing Eye Avatar de S.Templar
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    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  6. #36
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    New SS (baixa resolução, foram capturadas do live stream do RocketBeansTV)



































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    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  7. #37
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    Só to achando mais "desenhado" do q civ V.....fugiu a palavra.....não tão detalhado...mais formal..sei lá....meio desenho animado


    Ivan Ozores
    Steam: ozoresbr

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  8. #38
    Avatar de VonDun
    Data de Registro
    Mai/2014
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    Fiquei enojado com o gráfico a primeira vista, mas agora estou encantado com os detalhes!!!... vamos aguardar, certeza deu comprar na pre-ordem...triste vida...hahahah

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  9. #39
    The All Seeing Eye Avatar de S.Templar
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    Jul/2003
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    São Paulo - Brasil
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    Gameplay E3

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    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  10. #40
    The All Seeing Eye Avatar de S.Templar
    Data de Registro
    Jul/2003
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    São Paulo - Brasil
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    34.993
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    Recebidos: 16.643/995
    Dados: 5.407/682
    http://imgur.com/a/3BXg4


    Here we see what is most likely an advisor and not a leader. He also could be our narrator for the game. Sean Bean hasn't been confirmed for the whole game as of just yet.



    Workers are replaced by builders who build improvements instantly. China's unique ability allows them to have an additional charge on their builders and addition to being able to rush wonders with builders.


    Of note: Rice Paddies!



    A close up of a granary being build in a City.



    A menu showing the interface for possible trade routes. Caravans are now called "Traders"



    Traders now make roads as the move along Trade Route lines. You can even build these roads to other civs.


    You will at some point have access to a military engineer that will be able to custom build roads.



    The Great Pyramids completed!



    Nothing new here so far. We do however know that building Ancient Walls in your city will also make them appear for your encampment.



    Teddy Roosevelt joins the fight! Here we see the expanded Diplomacy screen with a multitude of options. Beach stated that you should definitely keep revisting your leaders to revisit the trickle of gossip specific to each Civ.



    China in the Industrial era.


    Of note: It seems that the entertainment district has carousels now, and roads have been upgraded to cobble.



    With Oil and Coal being discovered, we see our new Production District with a plethora of new buildings inside.



    There can only be one blessed reign in Africa, and it's the Queen of the Nile herself.



    Oil wells, Pillaging and in the distance, we can see Teddy Roosevelt attempting to build Stonehenge.



    When it comes to pillaging, it has been confirmed that Nukes have the capability to destroy wonders.



    China both metaphorically and anachronistically carpet bombs Egyptian Cavalry with far superior weapons.


    Of note: The Castle Tile Improvement.



    RIP in Pyramids.



    Our exceedingly pretty Chinese Capital at Dusk. Roads have now been updated to Asphalt.



    In the modern era, we see new additions such as the Neighbourhood tile improvement which increases your Population cap and an Airport, which presumably allows for the speedy transportation of units.



    Here we see some confirmation of some new wonders!


    Hagia Sophia, Mahabodhi Temple, Mont St. Michel, Terracotta Army and the Venetian Arsenal!



    A Dawn building of the base of the Eiffel Tower.



    Looks like Team China's blasting off again!

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    Última edição por S.Templar; em 15/06/2016 às 10:05.
    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

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