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Tópico: Steel Division: Normandy 44 (RTS de WW2 publicado pela Paradox)

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    Steel Division: Normandy 44 (RTS de WW2 publicado pela Paradox)


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    Steel Division: Normandy 44 is a Tactical Real-Time Strategy (RTS) game, developed by Eugen Systems, the creators of titles like Wargame and R.U.S.E. This new game puts players in command of detailed, historically accurate tanks, troops, and vehicles at the height of World War II. Players can measure their tactical skills against several opponents in big multiplayer battles or against enemies in a challenging single-player campaign. Steel Division: Normandy 44 allows players to take control over legendary military divisions from six different countries, such as the American 101st Airborne, the German armored 21st Panzer or the 3rd Canadian Division, during the invasion of Normandy in 1944.

    Main Features:
    Command Over 400 Historically Accurate Units:
    Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game.

    Real-world Tactics:
    Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent's infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.

    Real-world Setting:
    Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control.

    Outplan, Outsmart, Outgun:
    From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain -- and keep -- the upper hand.
    From commanding historically accurate infantry, tanks, and vehicles, to troop positioning and real-time engagement with the enemy, players will need to be clever and resourceful in order to win. Every unit counts as the battle presses on, and raw firepower alone will not be enough to claim victory. Whether viewing the entire battle from an aerial perspective, or following a single tank into a firefight, players will need to cleverly manage the dynamic front line in order to execute ambushes and advances.





















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    Não sei pq o visual me lembrou Order of War com World in Conflict

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    1-Mod support (YAY!)


    Full mod support is also planned, with a particular eye toward the World War 2 geeks who can’t stand having a patch on a British artillery officer’s uniform being in the wrong place. Paradox’s Peter Cornelius also billed this as a way to fix the inevitable, “My grandpa’s division isn’t in the game” problem, indicating that division rosters themselves will be fully customizable.


    2- Units dont receive experience while fighting the same way they did in wg4


    Experience isn’t something units earn in the course of a match, but different available units in your division start with different experience levels. Composing a battlegroup of the most hardened troops will cost a lot more, but experience has a large impact on a unit’s ability to withstand stress and keep fighting.


    3- Unist can surrender


    The core combat revolves around the concept of stress. Similar to games like Company of Heroes, units will act with self-preservation based on the battlefield situation. Light infantry under fire from a heavy machine gun will become pinned down, unable to move or contribute much to the battle, which allows a smart commander to take units out of the fight indefinitely without necessarily routing or killing them. It is also possible, of course, to force a unit to take so much stress that they start to withdraw from the battlefield (or at least to a more defensible location). It’s also possible to capture enemy units by surrounding them and forcing them to surrender.


    4- Stepping up the map game


    Ranked and casual matches will be available, across a “tremendous” number of maps. I wasn’t provided with any hard numbers, but Eugen assured me it would be “two to three times the usual” in similar games.


    5- 3 types of "decks"


    Combat in Normandy ‘44 takes place at the division level. Rather than selecting a nation, you pick from a number of Allied and Axis divisions that fought in Northern France near the close of the war (though the actual beach landings won’t be included), each with a unique unit roster and play style. Among the names dropped were the US 101st Airborne and the German 12th SS, with England, France, Poland, Canada, and Scotland also represented. Some nations have multiple divisions to choose from, with each falling into a broad category of armored, mechanized, or infantry.




    6- Dynamic front line


    These units will attempt to push and pull a dynamic front line that moves as you take and lose terrain, with victory points assigned based on how much of the map you control.


    7- Command units


    You can also bring along command units, which aren’t as good at fighting as their counterparts, but provide the benefit of an extra experience level to all units in a small radius. The devs want commanders to be a tactical asset rather than a strategic one, applying their bonuses only to a very small area rather than enabling any kind of battlefield-wide general abilities. In addition, units near a command squad will ignore the normal penalties for being encircled, enabling daring escapades behind enemy lines.


    I love this idea of a dynamic front line. Hopefully it means a move away from predetermined control points. The idea of envelopment and surrender by moving the front line is also really intriguing as it will make tactical maneuvers extremely important and will force players to withdraw their forces lest they be cut off and forced to surrender. Having commanders that allow for units to persist behind enemy lines also seems really cool. Take out the commander and that whole battalion will surrender.








    ==================




    6 nações no lançamento:




    "It has more than 400 units from the U.S., English, Polish, French, and German armies (and others, too). "http://venturebeat.com/2017/03/01/st...ctical-combat/




























    LEAKS, LEAKS, LEAKSSSSSSSSSSSSSSSSSSSS






    1)Game can become a start of a new franchise like EE was for Wargame.


    FLX: We won't make previous mistakes of course, we will make new mistakes ! ^


    2)System requirements are: Intel Core i3-2100 (3.1 GHz) or equivalent, 64-bit Windows 10 / 8.1 / 7, 3 GB of RAM (4 GB recommended), 1 GB & AMD 5570 or nVidia 450, DirectX compatible sound card and 32 GB of available hard-disk space.


    3)AND THE MOST IMPORTANT: BETA TEST SHOULD START IN ABOUT THREE WEEKS!


    ...taken from Steel Balalaika VK group.

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    Steel Division: Normandy 44 Announced - briefly
    (hx) 04:15 PM EST - Mar,02 2017 - Post a comment
    Eugen Systems and Paradox Interactive announced Steel Division: Normandy 44 today. Steel Division: Normandy 44 is a tactical real-time strategy game that lets players command historically accurate tanks, troops, and vehicles from World War II which are actually based on aerial reconnaissance photos of Normandy in 1944. The game will have a single-player campaign alongside online multiplayer modes, which include 10 vs. 10 battles. Steel Division: Normandy 44 is coming to PC later this year.


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    http://us3.campaign-archive2.com/?u=...d&e=3374f986a2


    Paradox Interactive & Eugen Systems Join Forces

    Steel Division: Normandy 44 is a tactical Real-Time Strategy (RTS) game developed by Eugen Systems and published by Paradox Interactive. This new game puts players in command of detailed, historically accurate tanks, troops, and vehicles at the height of World War II during the invasion of Normandy in 1944.

    Players can measure their tactical skills against several opponents in multiplayer battles or against enemies in a challenging single-player campaign. Take control over legendary military divisions such as the American 101st Airborne, the German armored 21st Panzer or the 3rd Canadian Division.

    Subscribe to the Steel Division newsletter to receive unique sign up rewards
    Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit.
    From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower.
    Command over 400 historically accurate units such as infantry, tanks, aircraft, and support vehicles to counter enemy units in this tactical RTS game.
    Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies.

    You are receiving this email because you signed up for news from Paradox Interactive.
    If you wish to unsubscribe click here. If you want to update your subscription preferences, click here.

    Copyright © 2017 Paradox Interactive. All rights reserved.
    Address: Västgötagatan 5, 118 27 Stockholm, Sweden
    www.paradoxplaza.com

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    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

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    Sem launch date ainda? Parece interessante.

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    Fazendo Chacinas desde 1996!

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    Units, phases, multiplayer, divisions and suppression explained


    https://www.pcgamesn.com/steel-divis...ayer-divisions


    Outro preview aqui:

    https://www.rockpapershotgun.com/201...dy-44-preview/

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    Delícia, Wargame + WW2.

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