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Tópico: Surviving Mars

  1. #1
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    Surviving Mars

    https://www.paradoxplaza.com/surviving-mars



    Nome:  survivingmars_screen_01.jpg
Vistos: 250
Tamanho:  231,4 kB

    Nome:  survivingmars_screen_02.jpg
Vistos: 253
Tamanho:  424,4 kB

    Nome:  survivingmars_screen_03.jpg
Vistos: 249
Tamanho:  456,3 kB

    Nome:  survivingmars_screen_05.jpg
Vistos: 253
Tamanho:  519,9 kB

    Nome:  survivingmars_screen_04.jpg
Vistos: 252
Tamanho:  421,4 kB


    Surviving Mars
    Colonize Mars and discover her secrets, with minimal casualties.


    About the Game
    Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
    Surviving Mars is a sci-fi settlement builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
    There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

    Main Features

    • Building a sustainable colony in space: Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.
    • Individually simulated colonists: Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.
    • Futuristic Space Dome construction: Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.
    • Exploration of Mars’ secrets: Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?
    • Randomized research tree: Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.
    • Unique retro-futuristic aesthetic: A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.
    • Expansive mod support: Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.





    Additional Information

    System Requirements


    • PC System
      Requirements
      Minimum:
      OS: Windows 7 64-bit or newer, Processor: Dual-core CPU, Memory: 4 GB RAM, Graphics: 1 GB video RAM, Intel integrated video HD 4000 or higher
      Recommended:
      OS: Windows 7 64-bit or newer, Processor: Fast quad-core CPUs, Memory: 8 GB RAM, Graphics: 4 GB video RAM, GeForce 970-level GPU

    • Mac System
      Requirements
      Minimum:
      OS: OSX 10.9, Processor: Dual-core CPU, Memory: 4 GB RAM, Graphics: 1 GB video RAM, GeForce 600/AMD Radeon 7000 or higher
      Recommended:
      OS: OSX 10.9, Processor: Fast quad-core CPUs, Memory: 8 GB RAM, Graphics: 4 GB video RAM, GeForce 970-level GPU

    • Linux System
      Requirements
      Minimum:
      OS: Ubuntu 14, Processor: Dual-core CPU, Memory: 4 GB RAM, Graphics: 1 GB video RAM, GeForce 600/AMD Radeon 7000 or higher
      Recommended:
      OS: Ubuntu 14, Processor: Fast quad-core CPUs, Memory: 8 GB RAM, Graphics: 4 GB video RAM, GeForce 970-level GPU

    2 Not allowed! Not allowed!
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    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  2. #2
    The All Seeing Eye Avatar de S.Templar
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    Surviving Mars - Announcement Trailer - movie
    (hx) 11:23 AM EDT - May,13 2017 - Post a comment
    Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars on PC, Xbox One and Playstation 4! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome! Developer Haemimont Games, creators of the critically acclaimed Tropico 3-5 teams up with publisher Paradox Interactive to bring you Surviving Mars.



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    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  3. #3
    The All Seeing Eye Avatar de S.Templar
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    Surviving Mars Resource Trailer - movie
    (hx) 04:39 PM EST - Nov,15 2017 - Post a comment / read (3)
    A new trailer from Surviving Mars introduces the resource system of the Red Planet, which will not be the same as a traditional city-building game. The clip show off a supply drop system that asks the musical question "did you ever think you've get this excited about concrete?" The video, however, does not mention two of the more famed Mars survival resources, potatoes and dehydrated poop.


    0 Not allowed! Not allowed!
    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  4. #4
    The All Seeing Eye Avatar de S.Templar
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    Surviving Mars is Gold - gold
    (hx) 12:28 PM EST - Feb,01 2018 - Post a comment
    Publisher Paradox and developer Haemimont announce they've started the countdown to the launch of Surviving Mars, saying their space strategy game will come to Windows, Xbox One, and PlayStation 4 on March 15th



    In Surviving Mars, players will lead a colonization effort on the surface of Mars, from the very first rovers and supply drops to the construction of suitable habitats for brave settlers from Earth. Every colonist will be vital to the mission as the colony struggles to gain a foothold where the environment is hostile and resources are scarce. With each success, however, players will gain the ability to expand further, and even establish a thriving society – and lead a new generation that has never known the Earth.

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    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  5. #5
    The All Seeing Eye Avatar de S.Templar
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    Surviving Mars - Release Trailer - movie
    (hx) 04:58 AM EDT - Mar,17 2018 - Post a comment
    Surviving Mars is now available now on Xbox One, PlayStation 4, and on Linux, MacOS, and Windows PC.


    1 Not allowed! Not allowed!
    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  6. #6
    The All Seeing Eye Avatar de S.Templar
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    https://steamcommunity.com/games/464...02787366498622


    Da Vinci Patch Notes

    6 DE AGOSTO - PARADOX_BUS

    New Feature - Creative Mode
    Creative Mode features a set of new game rules that allow you to enjoy a simpler playthrough with endless resources and everything unlocked. Added a Creative Mode option in the main menu which has these game rules on by default.

    • Easy Maintenance - Buildings don't malfunction due to lack of maintenance
    • Easy Research - Start with additional 3000 Research per Sol and all base techs revealed
    • Fast Rockets - Rockets travel ten times faster
    • Fast Scanning - Sector scanning is ten times faster
    • Free Construction - Buildings don't require resources to be constructed (they still have construction time)
    • Iron Colonists - Colonists can't lose Health or Sanity below 50 and they cannot become Earthsick
    • More Applicants - 500 additional applicants
    • Overfunded - Start with $100,000 M Funding

    Some of the new rules disable all Achievements.

    New Feature – Desired Amount in depots & storages
    You can now set a desired amount in storages and depots. Drones will try to keep at least the desired amount of resources in depots and storages taking resources from other storages if need be.

    • New UI – reworked the UI of depots and storages to allow the enabling/disabling of resources in depots more easily. The player can also enable/disable resources in all depots of the same type via Ctrl + Click

    Changes to Power Networks
    • Adjacent power producers & consumers will now connect to each other without the need for a cable.

    New Feature – Follow Camera for vehicles and colonists
    Follow camera is activated from the selected unit infopanel. Follow camera removes all UI until deactivated.

    Balance Changes
    • Reworked default initial rocket cargo for all sponsors to include a Stirling Generator prefab and more drones to allow for faster starts
    • Reduced the construction cost of many buildings to reduce the amount of resources being carried by drones and improve game pacing
    • Increased speed of drones by 20%, techs that increase speed of drones have their effects slightly reduced
    • Drone battery capacity increased to reduce how often drones need to recharge. Initial battery of drones randomized to avoid having all drones run out of battery at the same time
    • Reduced fuel needed to refuel a rocket to 50 (30 with tech). Paradox sponsor is down to 80(60 with tech)
    • Shuttles require less fuel to operate
    • Reworked applicant generation so the starting pool of applicants is of greater importance. Sponsors with larger starting pools will continue to have more applicants down the line.
    • Increased the effects of the Celebrity and Genius trait but they now have requirements – Genius colonists will grant research points if their Sanity is high (in the green); Celebrity will grant funding if their comfort is high (in the green).
    • Electronics Factory now requires maintenance of 2 Machine Parts instead of 3 Electronics
    • Increased power consumption of Polymer Plant & Electronics Factory to 10
    • Reduced maintenance of Smart homes
    • Outsourcing is now limited to five orders at one time
    • Tourist trait has been reworked - it now grants 10M funding when the colonist arrives. The tourist stays for 5 Sols and then leaves (on the next rocket to Earth). When the tourist leaves Mars they generate 2 new tourist applicants.
    • Working medical buildings provide birth rate boost bonus for the next 24 hours.
    • Added new commander profile: City Mayor – 2,000 M additional starting Funding; buildings require upkeep less often; bonus tech: Mars Nouveau (building costs in Metals & Concrete are reduced by 20%).
    • Added new game rule – Increased Production – base production of all resources is doubled
    • Endless Supply game rule now lowers difficulty by 200 (instead of 25)
    • Chaos Theory game rule now lowers difficulty by 50 instead of increasing it

    Changes to Disasters
    • Cable faults and Pipe leaks now happen only during dust storms or as a result of dust devils and meteor strikes. Their effect has been increased but the repair time is much quicker.
    • A popup message describes the effects of disasters the first time they trigger in each playthrough
    • Solar Panels are now disabled during Dust Storms and automatically close down
    • Buildings left without power during a Cold Wave now freeze 3 times slower (after 24 hours, was 8 hours)
    • Health and Sanity damage, suffocation, dehydration, and freezing effects from disasters are now randomized– colonists will now die or have a sanity breakdown gradually during an emergency rather than all at the same time when time runs out.
    • Lightning Strikes during Electrostatic Dust Storms have been fixed and will now disable buildings for 24 hours rather than 4 hours. They will also drain power accumulators they hit.

    General Fixes
    • Added new construction colorization of building placement cursor - orange - to indicate possible placement of a building outside drone controller range
    • Autosave Count and Interval settings added in Options > Gameplay
    • Buildings inside a Dome are turned off when the Dome is turned off
    • Colonists can now eat from stockpiles in connected domes when starving
    • Night shift Sanity loss introduced for training buildings
    • Fix for passages not returning resources when salvaged
    • Terrain is properly restored after demolishing a Geoscape Dome
    • The Stirling Generator will no longer take more dust than intended
    • Funding is now properly modified by global modifiers
    • Large Water Tank now freezes and defrosts for the same time as the basic water tank
    • Constructions in Domes are no longer affected by cold areas
    • Fixed the Renegades counter in Infobar
    • Supply grid now properly reconnects through a Passage
    • Fixed unintended disabling of some buildings by Ion storms

    UI
    • GDPR notice removed. Rejoice!
    • Fixed various scrolling problems. UIs are now scrollable instead of using pages
    • Added new keybindings for tilting the camera up and down - F, G
    • Clicking on icons in the Info Bar now cycles through stored resources, free jobs, free residences, unemployed and homeless Colonists
    • Wind Turbine production boost during Dust Storms is now indicated in the info panel
    • Command Center graphs timely update
    • Renegade morale no longer visible in Command Center
    • Trait selection in Schools fixed
    • Yellow decals no longer remain stuck on the martian surface
    • Added "Low Storage" notifications and removed duplicate other notifications
    "Domes without Life Support" notification replaces separate notifications about dome problems
    • Added list of problematic buildings as rollover of the "Buildings not working" notification
    • All ground vehicles are collectively called "Rovers". The old "RC Rover" is now named "RC Commander"
    • Changed displaying of Collaboration loss in Research buildings
    • Power percentage is no more visible for pinned Rovers after Rover Command AI gets researched
    • Fixed Ctrl+click not setting desired specialization in all Martian Universities
    • Added resource conversion ratio in the infopanels of Factories
    • Added Queue first option in the Sector scanning queue
    • Added Disabled residential slots stat in the Info Bar
    • The Info Bar now lists the different sources of Funding for the last Sol and how much Funding was gained from them
    • Added space communism

    Mods
    • Added Radio Station ModItem and related documentation

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    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  7. #7
    The All Seeing Eye Avatar de S.Templar
    Data de Registro
    Jul/2003
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    São Paulo - Brasil
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    Dados: 5.403/681
    https://forum.paradoxplaza.com/forum...-here.1121145/


    Sagan Update is Now Live: Full Patch Notes Here



    New Feature: Challenges

    Challenges are a new game mode where you have to accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge. A total of 24 challenges are now available.


    Self-sufficient Rovers

    Rovers no longer have batteries and there’s no need to recharge roves from Power cables. We reevaluated this mechanic and decided that the amount of micromanagement it required was more tedious than actually presenting a meaningful challenge. We are removing it as part of our initiative to reduce the unnecessary micromanagement in the game and allow the player to focus on more important tasks.


    Rover Command AI tech now enables automated mode for Explorers and Transports.


    Changes to Concrete Deposits

    We have reworked the Concrete Extractor to work more in line with other extractors. Concrete Extractors have to be placed in the vicinity of the concrete deposit marker and no longer take into account the specific patch of terrain they cover. This way concrete deposits can be fully exploited even with a single extractor.


    Changes to Maps

    Due to the changes in concrete deposits, as well as other fixes to the random map generator, all maps have been generated again and will look different than previous versions. Environmental variety of maps has been improved.


    Changes to Research

    The randomization of research (both order of techs in the research tree and breakthroughs discovered from anomalies) is now tied to the random seed of the individual map. This means that techs are always the same on the same map but different between different maps. This change allows players to compete for score on even terms on the same map coordinates and to have the same experience with techs when attempting Challenges.


    Changes to Messages

    Popup messages will now arrive first as blinking notifications, which will pop up after some time has passed. This way popups will not interrupt your current actions like placing or managing buildings. Some important messages will still pop up without a notification.


    Controller Support for the Infobar

    "Resource Overview" buttons are removed from the HUD for both mouse and controller interfaces. The Infobar can now be navigated using a controller. Rollover highlights have been added to the Infobar in the controller version of the UI.


    Balance Changes



    • Reduced Mega Trigon Dome construction and maintenance costs
    • Trigon Dome now requires Polymers for maintenance
    • Dust generated from Building and Rocket sources has been increased


    General Fixes and Improvements


    • Crystals in “The Philosopher’s Stone” mystery should now work properly
    • Resource deposit markers are now aligned to the building grid
    • Increased the range in which the Transport Rover looks for Transport Route resources to 25 hexes
    • Fixed the sound effect of the Artificial Sun
    • Rockets no longer require cargo to be launched towards Mars
    • Meteor Storm epicentre now moves during the disaster
    • Improved Pipe placement logic, related warnings and cost predictions
    • Price of Pipe segments placed over non-buildable or rough terrain is now properly calculated
    • Landing Pads are no longer being suspended by disasters
    • Deep scanning progress for sectors is now properly reset after surface scanning
    • Sub-surface Heater & Mohole Mine are now protected from freezing
    • Endless Supply game rule now disables achievements
    • Fixed the game not launching on some Linux distributions
    • General performance improvements


    UI fixes and improvements:


    • Dust radii of Extractors and Rockets are now shown on placement and selection
    • New auto pin settings in Options > Gameplay, that allow customization of pinned objects
    • Key-bindings now properly appear in rollover hints
    • Added key-bindings for passages and passage ramps
    • Added warning sign over buildings that lack input resources
    • Settings for Photo mode are now properly saved
    • Added Reset button to Photo mode
    • Fix for Photo Mode, which removes black artefacts appearing on some buildings
    • Fix for the "Build Menu" shortcut to work as a toggle button instead of only opening the build menu
    • Various encyclopedia texts have been updated to reflect Sagan changes
    • Added description text for Health lost due to the "Infected" trait
    • Reworked the early warning notification for disasters to be more informative

    Please note that the Patch Notes for the console version is on the Surviving Mars Console forum

    0 Not allowed! Not allowed!
    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

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