Exibindo resultados 1 a 5 de 5

Tópico: Battlefield 1 January Update and Turning Tides Part II Update

  1. #1
    The All Seeing Eye Avatar de S.Templar
    Data de Registro
    Jul/2003
    Localização
    São Paulo - Brasil
    Mensagens
    34.993
    Valeu/SFA
    Recebidos: 16.643/995
    Dados: 5.407/682

    Battlefield 1 January Update and Turning Tides Part II Update

    http://comicbook.com/gaming/2018/01/...art-ii-update/
    Battlefield 1 January Update and Turning Tides Part II Update

    By LIANA RUPPERT - January 27, 2018




    The Battlefield 1 huge January update is rolling out and for those looking forward to the second part of the Turning Tides DLC, it's coming soon! The festivities kick off on January 30th, as notated in the official announcement from D.I.C.E below, as well as when players on all major platforms can expect some server downtime.
    According to the Battlefield 1 team:

    We are pleased to announce that the Battlefield 1 Turning Tides – North Sea and Base Game Update will start rolling out Tuesday, January 30. While access to Battlefield 1 Turning Tides – North Sea content will be limited to Premium Pass and Battlefield 1 Revolution owners for their 2-week Early Access, the download is required for all Battlefield 1 players for online play.
    The update will be automatically deployed to your platform on Tuesday, January 30th across all platforms with the following downtimes:


    • PC: Multiplayer will be offline for 2h starting 08.00 UTC / 12.00 AM PST.
    • PS4: Multiplayer will be offline for 2h starting 10.00 UTC / 2.00 AM PST.
    • Xbox One: Multiplayer will be offline for 2h starting 12.00 UTC / 4.00 AM PST.

    As far as Turning Tides part two for the DLC:



    • Heligoland Bight (map): Engage in an epic naval clash as the British Royal Marines and German Navy pit dreadnoughts, destroyers, and aircraft against each other while infantry troops fight by the iconic red cliffs of Rocky Cove.
    • Zeebrugge (map): Take part of the daring British raid on the Belgian port of Bruges-Zeebrugge with rough waves and a vast German mole as backdrop. Fight at sea, in the air, and in close-quarter infantry environments.
    • Royal Marines (British army): Don the characteristic blue uniform of the British Empire’s elite naval troops and charge into battle with the new Royal Marines.
    • C-Class Airship: Deliver death from above in a nimble airship with room for a pilot with three gunners.

    In other Battlefield 1 news, the next expansion for Apocalypse kicks off next month. As per our previous coverage, "there will be five new maps introduced, including scenarios that take place in Passchendaele, River Somme and Caporetto. For good measure, there will also be two maps that are devoted to dogfight battles, in case you feel like showing off aerial superiority. You can shoot enemies down in the Razor’s Edge map, or feel the glowing sun on your face as you fly into London Calling. And if you feel like staying in the air, a new Air Assault mode will also be introduced, where you can compete against players without having your feet touch the ground. On the Caporetto map, you’ll also have access to two new bombers – the Hansa Brandenburg GI and the Airco DH10."

    0 Not allowed! Not allowed!
    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  2. #2
    Avatar de PCkiller
    Data de Registro
    Set/2006
    Localização
    NF
    Mensagens
    1.414
    Valeu/SFA
    Recebidos: 265/281
    Dados: 169/42
    Chegou a batalha naval no battlefield, acabei de jogar, real mesmo, uma frota enorme. navio contra navio.


    0 Not allowed! Not allowed!
    Última edição por PCkiller; em 30/01/2018 às 18:43.
    Steam Community
    -Intel 4790k@4.4Ghz -Corsair wc H115i -Corsair pro series 16Gb 1600Mhz CL9 -Asus Z97 E -Zotac GTX1080Ti Amp Extreme -Asus Xonar DGX pcie -3x Intel SSD raid 0 120GB -Benq XL2430T 144hz@120hz 1ms -Razer mouse 8000dpi@1600dpi -Razer mousepad control -NZXT Case H440 Black -Corsair power RM1000i -Windows 10 64bits

  3. #3
    The All Seeing Eye Avatar de S.Templar
    Data de Registro
    Jul/2003
    Localização
    São Paulo - Brasil
    Mensagens
    34.993
    Valeu/SFA
    Recebidos: 16.643/995
    Dados: 5.407/682

    0 Not allowed! Not allowed!
    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  4. #4
    The All Seeing Eye Avatar de S.Templar
    Data de Registro
    Jul/2003
    Localização
    São Paulo - Brasil
    Mensagens
    34.993
    Valeu/SFA
    Recebidos: 16.643/995
    Dados: 5.407/682
    https://www.battlefield.com/news/upd...rth-sea-update









    BATTLEFIELD 1 TURNING TIDES – NORTH SEA UPDATE NOTES

    The second wave of Battlefield 1 Turning Tides is here! Fight alongside the formidable German fleet or test your mettle among the British Royal Marines in dramatic naval clashes. Opposing armadas struggle to gain the upper hand to exhibit supremacy over the high seas.
    Battlefield 1 Turning Tides – North Sea is bringing new maps, the fearsome C-Class Airship, and continued improvements to Battlefield 1. We hope you enjoy taking command of the sea, air, and land in the battles that turned the tides of war. Available to Battlefield 1 Premium Pass owners* and owners of Battlefield 1 Turning Tides.
    *Battlefield 1 Premium Pass and Battlefield 1 Revolution owners will be able to access Battlefield 1 Turning Tides with a two-week early access. The Battlefield 1 Turning Tides update is a required download for all Battlefield 1 players to play online. This has several benefits, including that players who don’t yet own the expansion will be able to watch Battlefield 1 Turning Tidesmatches through Spectator Mode and will be able to experience the new maps via Battlefield 1 Premium Trials or Battlefield 1 Premium Friends when they are active.



    NEW MAP: HELIGOLAND BIGHT

    This is Battlefield 1’s quintessential naval map. With its immense scale and focus on vehicular combat, it’s ideal for Conquest Assault, the only game mode available on this map.
    This is the first naval battle of the Great War, where the British Royal Marines commenced a surprise attack against the German navy. Attackers speed to the red cliffs and rocky shores to gain ground, where infantry can use large rocks and dunes as cover from battleship shelling. Control Bunker Beach and you’ll have access to a battery cannon to defend against the onslaught. Take cover behind the rocky wave breaker wall to safely engage the enemy beyond the sinking cruiser, as they take a foothold on the nearby Düne island. Finally, assert your dominance in the first ever Battlefield 1 Dreadnought vs. Dreadnought battle.


    NEW MAP: ZEEBRUGGE

    Under the veil of night, British troops reinforce the treacherous raid on the Belgian port of Bruges-Zeebrugge. Join the concentrated battle as the British Royal Marines wrestle to possess the German controlled, concrete mole. Advance past the war-torn breach toward the heavily guarded submarine pen. Utilize the dock openings to gain access and overcome the enemy. Torpedo boats, planes, L-Class Destroyers, Dreadnoughts, and the menacing C-Class Airship battle for control around the port. Be mindful, as infantry soldiers fight back with the anti-aircraft guns placed along the coastal wall and battery cannons that are lining the nearby beach at the base of the mole.
    NEW: VEHICLE

    The all-new C-Class Airship is equipped with 4 seats and 2 package loadouts. Pilots can deliver an immense payload of artillery and bombs, as they navigate the skies. Front gunners are equipped with a 76mm cannon, while rear gunners provide support with a 20mm Autocannon. Top gunners offer anti-aircraft protection with a mounted AA gun on the top of the vessel. Like tanks and the new L-Class Destroyer, pilots can self-repair the C-Class Airship to maintain dominance in the sky.


    NEW: UNIFORMS

    Don the characteristic blue uniforms of the British Empire’s elite naval troops, the admirable Royal Marines.
    NEW: IMPROVED WEAPON BALANCE

    With the addition of new weapons from each expansion pack and the growing community of skilled players, we found it necessary to rebalance the weapons to increase the pacing of combat and balance the loadout options among and between the various classes in Battlefield 1.
    These changes are far-reaching, across the breadth of Battlefield 1 weapons, which may be difficult to feel when trying them out for the first time. There are a lot of changes, which may not be noticeable immediately and may only become more apparent with time. Players should find a faster time-to-kill (TTK), be more capable in out-numbered scenarios, and find greater distinction between different weapons and weapon types.
    The following summaries detail how these changes will alter the encounters at the ideal engagement ranges:
    Assault vs Medic

    • Medic remains superior at any distance outside of very close range
    • The overall decrease in TTK at close range for Assault weapons should ensure their superiority at ideal engagement range

    Support

    • The biggest difference here is that Support weapons will be slower to get on target at close range, pushing the engagement slightly more in favor of the Assault than it already was
    • At longer distances the Support LMGs remain far superior to the Assault SMGs and shotguns

    Scout

    • These encounters remain mostly unchanged
    • These classes are opposite extremes; the winner of the engagement will usually come down to range

    Medic vs Support

    • The main change here is in how the Medic approaches an LMG. Previously the SLRs were like LMGs in terms of raw TTK, meaning it was often possible to outshoot one head to head. With the changes this is more dangerous, as the LMG will be more likely to kill the Medic before he can reach cover to heal
    • LMG accuracy at close range is weaker than before however, plus Medic rifles have improved range, leaving the medic with several options of approach - take potshots at the Support from longer distances, or attack from unexpected angles to exploit the LMG weakness when not already in ADS or on a bipod

    Scout

    • Medics are slightly more accurate at longer distances and are therefore an increased threat to Scouts than previously
    • Otherwise these encounters remain unchanged

    Support vs Scout

    • Support is slightly more dangerous at long range than before. There is therefore increased pressure on the Scout to score a one hit kill from an unexpected location before the Support can return fire
    • Otherwise these encounters remain unchanged

    With regards to weapon family specific changes, you will see an overall reduction in the number of bullets required to kill a target at a weapons ideal engagement range, along with some general improvements to their handling:
    Shotguns

    • Shotguns remain the strongest close-range weapon with generally very poor ranged performance (except for the “Slug” variants)
    • They have suffered from inconsistency due to how shotgun pellets work, which we’ve improved by reducing how much randomness plays a part in the shotgun dispersion. All shotguns now fire 12 pellets. The dispersion is now broken down into 12 sectors, 6 in an inner circle and 6 in an outer ring. Each sector will contain 1 pellet. This ensures that all 12 pellets are more evenly spread over the dispersion cone, and prevents all the pellets from bunching up in one area, which could cause lucky one hit kills at longer distances, or inversely result in a complete miss.

    Sub Machine Guns - SMGs

    • SMGs remain very strong close-range weapons, second only to Shotguns
    • High bullet damage drop-off and large spread make them ineffective at longer distances than all other weapons, with the exception of Shotguns
    • The variance in raw TTK of the SMGs has been reduced, reducing the benefit of that advantage on specific SMGs (such as the Hellriegel and Automatico) and increasing the options available to Assault players

    Light Machine Guns - LMGs

    • LMGs offer the most firepower, but at the cost of handling and mobility
    • The strongest weapon at medium range when ready for a fight
    • If caught off guard however their poor hip-fire and high spread mechanics put them at a disadvantage

    Self-Loading Rifles - SLRs

    • The most flexible weapon
    • Slightly weaker in terms of TTK than most other weapons but with advantages over all others in some area
      • Much better ranged performance than SMGs and shotguns
      • Better handling and can get on target accurately faster than LMGs
      • More effective at closer ranges than bolt actions

    Bolt Actions

    • Bolt actions offer one hit kills at longer ranges
    • They have very low fire rates however which makes them very weak up close
    • These are the least changed weapon type



    OTHER UPDATES

    PLAYER PROGRESSION

    • Vehicle damage performed by K Bullets fired from the Martini-Henry sniper rifle are now properly tracked for the Overwatch Service Assignment.
    • Reduced the requirements of the Ribbon of Justice from 5 kills in a round to 2.

    UI & HUD

    • The player outlines now comply with the colorblind settings.
    • Added custom colorblind color settings in the video options.
    • Players can customize the size and opacity of world icons in the gameplay options.
    • Hit indicators can be customized with different colors for critical hit kills.
    • Detailed mini-map/full map customization is now in the gameplay options.
    • Vehicle spawn logic has been changed to allow players to select the spawn point even if a vehicle is not available, which will allow players the opportunity to customize vehicles at the deploy screen more often.

    WEAPONS, VEHICLES, & GADGETS

    Numerous weapon balance tweaks. Here’s a short list of some noteworthy changes among many more:

    • Slightly tweaked the damage models for several Medic rifles:
      • Farquhar-Hill damage drop off started at 34 but now is 46.33 meters.
      • Farquhar-Hill damage drop off ended at 52 but now is 59 meters.
      • M1907 SL damage drop off ended at 55.6 but now is 60 meters.
      • Autoloading 8.25 damage drop off started at 19.5 but now is 16 meters.
      • Autoloading 8.25 damage drop off ended at 40 but now is 45 meters.
      • RSC 1917 vertical recoil has been adjusted from 1.8 to 1.5 degrees.
      • RSC 1917 horizontal recoil has been adjusted from 2.2 to 1.8 degrees.
      • RSC 1917 rate of fire has been adjusted from 163 to 179.9 bullets per minute.
      • Increased the 3-hit kill range of the Cei-Rigotti by 10 meters.

    Continued to tune automatic weapons:

    • Adjusted the spread for LMGs.
    • LMGs now have slower zoom-in speeds to further differentiate them from SMGs
    • LMGs and SMGs now have slightly increased vertical recoil.
    • The vertical recoil bonus on the Storm variants for SMGs and LMGs have been reduced slightly.
    • The SMG 08/18 Optical’s first shot spread multiplier has been reduced.
    • LMG bipods will now remove spread increase while firing entirely when mounted with a lower reduction in horizontal recoil.
      • Overall this change makes heavy MGs with high first shot spread multipliers benefit slightly more from the bipod, while high fire rate LMGs with high horizontal recoil will receive less benefit.


    • Increased the 2-hit kill range of the Russian 1895 Trench from 47 to 70 meters.
    • Increased one hit kill headshot range of the Russian 1895 Trench from 41 to 64 meters.
    • Cavalry Russian 1895 2-hit kill range has increased to 90 meters.
    • Cavalry Russian 1895 one hit kill headshot range increased to 84 meters.


    • Fixed an issue where the Infiltrator Elite flare would brighten the entire level for the opposing team.
    • The K Bullet system, and the damage dealt, was refined for the M91 and Carcano.
    • Fixed an issue where occasionally empty shells would not eject from the Carcano.
    • Fixed an incorrect recoil decrease for the Maschinenpistole M1912/P.16.
    • Fixed a lower than intended recoil decrease on the Arisaka.
    • Fixed an incorrect recoil decrease for the M1917 Trench Carbine.
    • Fixed the accuracy of the M1917 Trench Carbine when crouching, moving, and shooting from the hip.
    • Reload timers were fixed for the M1917 LMG by removing the artificial delay on the short reload.
    • Fixed an issue with the AA sights on the M1917 MG where the rear sight wasn’t properly attached to the feed tray cover.
    • Improved alignment of the iron sights of the FA Automatic.
    • Fixed an issue causing shotgun damage and audio to be spread across multiple frames.
    • Reduced the inner blast radius of the Martini- Henry grenade launcher, on the Infiltrator Elite Class, from 2 to 1 meter.
    • Fixed a bug where the Martini-Henry grenade launcher did not use its arm time, resulting in higher than intended damage.
    • Reduced the ammunition count of the Martini-Henry grenade launcher from 21 to 11.
    • Reduced the reload threshold for the Martini-Henry grenade launcher.
    • Fixed a bug that allowed the Bristol Attack plane and Ilya Muromets Heavy Bomber to utilize weapons from multiple packages.
    • Increased the mine removal radius for the A7V Heavy Tank.
    • Greatly improved the reliability of the AA guns when firing against bombers from certain angles.
    • AT Rocket Gun, and similar weapons, can now be fired from the passenger seat of vehicles.
    • Infantry placed mines (AT and Tripwire) have been adjusted so players can no longer stack them close together. To compensate for this, the power of each mine has increased:
    • AT Mine damage has increased by 50%.
    • AT Mine radius has been adjusted to 2 meters.
    • Tripwire Mine – HE deals twice as much damage to sprinting players.
    • Tripwire Mine – Gas has a small 15 damage explosion when tripped – dealing damage to player who may already be wearing a gas mask. This damage is doubled for sprinting players.

      MAPS & MODES

      • Removed all Elite Classes from War Pigeons mode.
      • Fixed an issue where several weapons were causing unwanted dips in ambient SFX volume in certain parts of Cape Helles.
      • Increased visibility of boat wakes.
      • Fixed an issue that would allow Defenders to spawn airplanes in the third sector of Cape Helles, in Operation Gallipoli.
      • The Ottomans now use the Gotha Bomber on Cape Helles
      • Fixed an issue where the medic primary weapons were not available in the Custom Game: Armored Kill.
      • Adjusted the combat zones in Cape Helles on both Operations and Rush game modes, allowing more pathing and fewer places to camp.
      • Moved the Ottoman plane and torpedo boat spawns in Cape Helles.
      • Adjusted the British boat spawns in Cape Helles.
      • Moved the Defenders spawns in the first sector of Rush on Cape Helles.
      • Adjusted some problematic spawns in Conquest on Achi Baba, to avoid spawning in high traffic areas.
      • Fixed squad spawning on the final objective of Rush on Lupkow Pass.

      MATCH EXPERIENCE

      • Fixed some bugs related to players being disconnected while connecting to a game server.

      RSP

      • Added an RSP option that allows removal of the delay that spectators experience so that things are witnessed as close to real time as possible.
      • Added a toggle to turn off/on the pre-round minimum of 6 players.
      • Increased the ban list size to 200 (from 100).
      • Increased the VIP list size to 50 (from 20).
      • Increased the admin list size to 50 (from 20).

      GAMEPLAY

      • Fixed an issue that allowed the player to use some Pistol Carbines while swimming.
      • Improved inconsistent slowdown on steep hills. It now occurs on movement direction, instead of the direction you’re facing.
      • Slowdown will occur when climbing diagonally, as well as directly up/down a hill.
      • Corrected slowdown when climbing up hills backwards.

      GENERAL

      • The game will no longer expose interlaced video modes in the PC video options. If you have previously experienced blurry output on PC due to the game running in a full screen interlaced mode, please re-select a mode in video options to update your profile settings to use a progressive display mode.
      • Fixed a bug where certain VFX would trigger when colliding with invisible geometry.
      • Fixed an issue with VOIP volume option not behaving as intended.
      • Fixed a bug where spectators would be kicked from the game if the last player left.
      • Removed some of the female Russian Scout spotting lines that mentioned German soldiers and vehicles.
      • Fixed an issue where Russian self-voice says “tank” when spotting a Scout soldier.
      • Fixed an issue where players occasionally encountered a loading loop the first time they tried to launch a Single Player level after playing through the Prologue.

    0 Not allowed! Not allowed!
    Intel Core i7 3960X|Asus X79 Rampage IV Extreme|2x EVGA GTX980Ti SC+ ACX2.0+ SLI|G.SKILL Ripjaws Z Series 16GB 2400 4x4GB|Corsair Hydro Series H100i w/ 4x Cougar Vortex CFV12HP Push/Pull|Samsung 840 Pro SSD 256GB + OCZ Vector SSD 256GB + HDD Western Digital 2TB Caviar Black SATA 7200 64MB Cache + HDD Western Digital 2TB Caviar Black SATA 7200 32MB Cache + HDD Western Digital 320GB Caviar Blue + 2x HDD Seagate Barracuda 300Gb|Creative Recon3D Fatal1ty Champion|Samsung S23A550H 23" + S27A550 27"|Corsair AX1200i|Cooler Master HAF-X 942|Plextor PX-LB950SA|Logitech G910 Orion Spark Keyboard|Logitech G502 Proteus Core|Razer Firefly|Nostromo Speedpad n52|Logitech Orbit AF|Scythe Kaze Master Pro|Asus RT-AC68U|Razer Leviathan|Razer Carcharias



    Templar's Machine Reloaded (New)
    Templar's Machine Turbo (Old)
    "Give me chastity and give me constancy, but do not give it yet.".

    "Se roubam de mim, é corrupção. Se roubo dos outros, é jeitinho!" - HUEzileiros

  5. #5
    Avatar de PCkiller
    Data de Registro
    Set/2006
    Localização
    NF
    Mensagens
    1.414
    Valeu/SFA
    Recebidos: 265/281
    Dados: 169/42

    1 Not allowed! Not allowed!
    Steam Community
    -Intel 4790k@4.4Ghz -Corsair wc H115i -Corsair pro series 16Gb 1600Mhz CL9 -Asus Z97 E -Zotac GTX1080Ti Amp Extreme -Asus Xonar DGX pcie -3x Intel SSD raid 0 120GB -Benq XL2430T 144hz@120hz 1ms -Razer mouse 8000dpi@1600dpi -Razer mousepad control -NZXT Case H440 Black -Corsair power RM1000i -Windows 10 64bits

Informação do Tópico

Usuários Navegando pelo Tópico

Existe(m) atualmente 1 usuário(s) navegando pelo tópico. (0 membro(s) e 1 visitante(s))

Regras de Postagem

  • Você não pode postar novos tópicos
  • Você não pode responder mensagens
  • Você não pode postar anexos
  • Você não pode editar suas mensagens
  •  
  • Código BB está Funcionando
  • Smilies estão Funcionando
  • Código [IMG] está Funcionando
  • Código [VIDEO] está Funcionando
  • O código HTML está Desativado