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Tópico: Hearts of Iron II Doomsday

  1. #1
    MAKE BTC GREAT AGAIN Avatar de nigo
    Data de Registro
    Mai/2003
    Localização
    São Paulo - SP
    Mensagens
    29.761
    Valeu/SFA
    Recebidos: 14.396/1.802
    Dados: 4.805/392

    Hearts of Iron II Doomsday

    ta chegando


    http://www.paradoxplaza.com/heartsofiron2_DD.asp




    • World War III scenario with an alternative historical outcome. Play the Soviet alliance, the United States or any country of your choice as new superpowers rise to power on the global stage.
    • Expanded tech trees with considerable detail in a new decade of warfare, allowing you to develop tactical nukes and other kinds of nuclear warfare as well as helicopter squads, Escort carriers and much more.
    • Improved Diplomatic/Intelligence System reflects the increased political tension of the 1950s.
    • Complete scenario editor.

    0 Not allowed! Not allowed!
    SFA ®

  2. #2
    Avatar de João_Canabrava
    Data de Registro
    Set/2003
    Localização
    Porto Alegre
    Mensagens
    4.582
    Valeu/SFA
    Recebidos: 1.519/132
    Dados: 289/71
    eu gostei do jogo, mas achei meio complicado. Depois que saiu o CIV 4, larguei esse de mão. Mas a idéia é muito boa, seria legal se fosse 100% português, eu mesmo tendo um bom inglês, perdi um bom tempo para fuçae e entender como funciona, e não aprendi nem 1 terço....

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  3. #3
    Fundador BFCentral Avatar de Sauron
    Data de Registro
    Mai/2003
    Localização
    Rio de Janeiro
    Mensagens
    2.404
    Valeu/SFA
    Recebidos: 88/7
    Dados: 81/26
    O jogo é fodástico...

    Só que leva seu tempo embora, já perdi finais de semana intero nesse jogo.

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  4. #4
    MAKE BTC GREAT AGAIN Avatar de nigo
    Data de Registro
    Mai/2003
    Localização
    São Paulo - SP
    Mensagens
    29.761
    Valeu/SFA
    Recebidos: 14.396/1.802
    Dados: 4.805/392
    saiu o novo HoI2

    500 megas.

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    SFA ®

  5. #5
    MAKE BTC GREAT AGAIN Avatar de nigo
    Data de Registro
    Mai/2003
    Localização
    São Paulo - SP
    Mensagens
    29.761
    Valeu/SFA
    Recebidos: 14.396/1.802
    Dados: 4.805/392
    ja tem o patch 1.1

    http://www.paradoxplaza.com/dd_1.exe



    ---- Changes for 1.1 ----------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------------------

    **********************************
    ******* Gameplay Balancing *******
    **********************************
    - Tweaked formula for calculating how much can be convoyed on a given amount of transports.
    - Changed auto convoy code so it evens out shipping better between days
    - Autoslider overproduced supplies, this will no longer happen.
    - Auto sliders will now allow you to run deficits in supply and money if you have enough of them and has prioritized production
    - Reduced chance of getting terrain specific combat traits.
    - The cost of doing intelligence actions will now depends of the size of the country. This is implemented the same way as in diplomacy action.
    - Dissallowed trading away units given as expiditionary forces
    - Rewrote development (production) system to avoid bugs with finishdates changing alot even late in developments.
    - Improved distribution of convoys when scarce.
    - Autoproduction prioritizes money when negative, reducing dissent overrides building supply stockpile
    - Changed so indirect approach minister gives bonus instead of penalty for building transport/destroyer
    - Developments that havent started to be built doesnt use supply
    - Summary Global manipulation no longer always succeeds.
    - Smear campaign mission should now work correctly
    - Tool tip for attrition displayed should now display the correct value.
    - It is no longer possible to build level 2 nuclear reactor with tech for only level 1.
    - Players can no longer demand units from non-allied countries in the open negotiation screen.
    - Now the auto trade only make proposals two days a week,
    - Fixed a problem with occupying allies territories sometimes when attacking adjacent to their territory.
    - Reduced naval experience gain.
    - IC sliders are now update when a production is started or cancelled
    - There is no longer possible to perform an airborne assault with low org.
    - Sometime when you found partisans you will not see any effect. This is caused by a province can have a negative revolt risk that is not displayed to the user.
    - Only one leader per battle can gain a leader trait.
    - Divisions “sea transported” no longer looses 50% org.
    - Players will now loose a spy when counter espionage fails.

    *******************************
    ******* AI Improvements *******
    *******************************
    - Improved auto-leader assignment to behave better.
    - Fixed problem with AI "forgetting" about some divisions after invasions
    - AI will no longer swap divisions around between units indefinitly.
    - Improved AI's handling of creating large fleet formations.
    - Improved AI setting up ASW fleets.
    - Fixed auto and ai trader which sometimes created strange deals.
    - AI now assembles invasion shipping somewhat faster and with less risk of aborts
    - Added research priorities for escort figher, escort carrier for many countries.
    - Added AI spy priorities for many countries.
    - Added new AI for 1945 scenario.
    - Fixed bug in garrison AI moving around wrong number of troops
    - Made transport ai keep somewhat less escorts with transport fleets
    - New ai file parameter max_staging_distance, controls the maximum distance from a staging province the ai can do invasions. Defafault 10, suggested use is to keep it at 10 or lower while setting the old max_distance parameter high for any country that is supposed to do invasions worldwide
    - Added min_core_attack_fleets for England.
    - Increased invasion max_distance for USA.
    - New ai file parameter min_core_attack_fleets, sets how many attack fleets (usually >15 ships) that a nation have to keep close to home, default 0
    - Fixed some more stuff to do with invasions
    - The AI should no longer unload nukes and change mission.
    - The AI should no longer do spy actions I allied countries.
    - The AI no longer ignores nuclear reactors for installation strikes
    - All AI countries had their air threshold raised to 80/80
    - JAP min attack fleets raised from 2 to 3
    - JAP min CORE province attack fleets raised from 0 to 1
    - USA min attack fleets raised from 3 to 4
    - USA min CORE province attack fleets raised from 0 to 1
    - HUN neutrality raised to 150
    - HUN had new conditions added to lower his neutrality, Germany partitions CZE with HUN
    - CHI Industry to the interior event redone into several events
    - JAP had some garrison and front changes when he attacks CHI


    ************************
    ******* Bugfixes *******
    ************************
    - Fixed problem with handsoff cheat not always stopping all pauses
    - Removed some inconsitencies with Escort Carriers.
    - There is no longer a CTD when coup’ing nations that isn’t member of an alliance.
    - Succesfully delay tech team popup and history log should now be correct.
    - Generals can no longer get the trait "unknown string wanted".
    - When you do an assassinate minister action you will now always get a popup.
    - Fixed a problem with ban from alliance.
    - Fixed CTD when giving units in multiplayer
    - Improved a few messages.
    - Fixed ctd when country selected in spy screen was annexed.
    - Fixed exploit with assigning brigades to wrong unit type
    - Fixed serial productions of province improvements only using manpower for first building
    - Steal blueprint should now work correctly.
    - Now the player will get a popup when lost a minister to an assassination
    - Intel: A discovered "Send spy" mission now gives no popup for the receiving nation
    - The text in end screen after a finish victory in the winter war is now correct.
    - The bug where the users get a message that he had performed a spy action the he hasn’t ordered should now be fixed.
    - The game should no longer crash when you annex UK as Gremany
    - Send spy and counter espionage popups will no longer be showed for country that isn’t affected by the actions.
    - The CTD when leader died should now be gone.
    - Puppets should no longer leave alliance at reload.
    - The rank icon will nolonger be buged for noname leaders.
    - Global manipulation should now work correctly.
    - Sabotage industry should no longer give strange messages.
    - The ai should now perform counter espionage.
    - Disbanding a brigade should no longer cause a CTD.

    **********************
    ******* Databases *******
    **********************
    - Changed tech fields for Mao
    - Imp turbojet tac bomber uses one rocket component
    - Changed event 971 to check for vichy owning Martinique
    - Changed prerequesites for turbojet cag
    - Changed tech component types in escort carriers and practical turbojet engine
    - CAGs can now only be attached to carriers.
    - Reduced probability of japan choosing option b in pearl harbour event
    - Revised and tweaked a few technology teams.
    - Basic Centimetric Radar Warning Sites (5440) now have radar_eff value = 15.
    - The republicans will no longer win all the time in the Spanish civil war.
    - Revised end dates in revolt database.

    ****************************
    *******Scenario Setup*******
    ****************************

    * 1936
    - Corrected tech setup for Canada, New Zealand and Australia.
    - Added a supplydepot to Shantou.
    - Revised locations for Japanese Garrions.

    * 1938:
    - Corrected tech setup for Communist China.

    * 1939:
    - Gave blueprint 1240 to Germanu
    - Corrected model of HMAS Australia and Canberra
    - Corrected tech setup for Canada, Communist China, New Zealand and Australia.
    - Added supply depots to Japan and tweaked their garrison and CVE setup.

    * 1941:
    - Corrected tech setup for Communist China and Japan.

    * 1944:
    - Corrected tech setup for Portugal, USA, Japan, Germany and Liberia.
    - Revised bomber and escort setup for UK and USA.
    - Changed ownership between Peru and Ecuador on a certain province.

    1945:
    - Removed a supply depot in Frankfurt in 1945, to make sure the oil and supply is traced from Bremen.
    - Changed ownership between Peru and Ecuador on a certain province.
    - Revised bomber and escort setup for UK and USA.
    - Bornholm is now occupied by Soviets.
    - Removed US IC bonus.
    - Corrected SOV-POL and SOV-CZE borders
    - Revised EXP of all soviet divisions.
    - Corrected tech setup for a large amount of countries.

    0 Not allowed! Not allowed!
    SFA ®

  6. #6
    Avatar de .NeRi.
    Data de Registro
    Mar/2004
    Mensagens
    1.020
    Valeu/SFA
    Recebidos: 23/2
    Dados: 5/1
    O que eu não gosto é do fato do Brasil ser maior que a Europa inteira e mesmo assim possuir menos territórios que a Suécia. Leva 1 mês pra cruzar de um estado pro outro, mesmo com uma boa infraestrutura.

    0 Not allowed! Not allowed!

  7. #7
    MAKE BTC GREAT AGAIN Avatar de nigo
    Data de Registro
    Mai/2003
    Localização
    São Paulo - SP
    Mensagens
    29.761
    Valeu/SFA
    Recebidos: 14.396/1.802
    Dados: 4.805/392
    sfa Neri, eu acho que ta bacana o sistema de territorios.


    eu e o frederico (aka cadmiel), começamos uma campanha em 1936, ele de alemanha e eu de italia.

    *****, atacamos a austria e a hungria declara guerra hahaha, tomou pau....


    quem quiser se juntar a nós nessa campanha, nessa segunda a noite iremos jogar

    sfa

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    SFA ®

  8. #8
    Avatar de .NeRi.
    Data de Registro
    Mar/2004
    Mensagens
    1.020
    Valeu/SFA
    Recebidos: 23/2
    Dados: 5/1
    O melhor país do jogo é a Tchecoslováquia, com ela eu abati: hungria, austria, itália(com uma leve ajudinha da polônia) e ja tava entrando fundo na alemanha.

    A que horas vcs começam? se for a partir das 2200 tem até chance deu jogar.

    0 Not allowed! Not allowed!

  9. #9
    Avatar de Akira
    Data de Registro
    Jul/2003
    Localização
    São Paulo
    Mensagens
    749
    Valeu/SFA
    Recebidos: 15/0
    Dados: 6/2
    Poxa...vcs tão jogando...q legal....tb queria participar ae com vcs....

    só que estou com uma versão antiga e desatualizada....me mandem infos por MP pleaaaassssseeee....QUERO JOGAR :p

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  10. #10
    Fundador BFCentral Avatar de Sauron
    Data de Registro
    Mai/2003
    Localização
    Rio de Janeiro
    Mensagens
    2.404
    Valeu/SFA
    Recebidos: 88/7
    Dados: 81/26
    ôpa, como faço pra participar desta jogatina?

    Axis rula as tetas...

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