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Tópico: Patch 1.01.1 qse = ao 1.01

  1. #1
    Avatar de Sr. Bison
    Data de Registro
    Jacareí - SP
    Recebidos: 2.824/45
    Dados: 498/44

    Patch 1.01.1 qse = ao 1.01

    Saiu o patch 1.01.1, é o mesmo que o patch 1.01 beta 3 com alguma revisãozinha, mas enfim está aí. Para quem consegue abaixar pelo launcher é bom instalar e testar, pois o patch resolveu muita coisa e melhorou tantas outras, para quem não consegue abaixar pelo launcher nem pelo fórum, como eu, no meu caso é porque quero testar o Shogun Total War 2 em breve e não posso ter o Steam na máquina para isso, é esperar alguns dias. Caso demore, espero que alguém se lembro dos players gamersgate e dos "No Steam" e up para nós.

    Darkest Hour 1.01.1

    Patch Installer changes:

    1. Made the patch installer compatible with all Darkest Hour distributions (Steam, Impulse, Boxed German version etc.)

    2. Set correct registry keys for all Darkest Hour distributions (fixes a problem with reported version in Launcher)

    3. Converts the boxed German only version into a fully functional Darkest Hour (restores all languages, deleted pictures and changed names)

    EXE changes:

    1. Moved in-game multiplayer messages few pixels down for better view

    2. Fixed a bug with land units arrival time calculation on save/reload at the same game hour when the move order was given

    3. Fixed a bug in best port in area slection used for convoys

    Launcher changes:

    1. Fixed a rare crash when no web browser is defined

    Translation changes:

    1. Fixed a corruption of saved games in result of wrongly formatted string in German, Italian, Polish and Spanish languages
    2. Added few missing translations to French

    Event changes:

    1. Fixed event 2192531 U09 - Franz Joseph is dead does not fire because the wrong minister id is checked.
    2. Fixed events 3104503, 3104504 and 3104505 for 1914 Russia
    3. Fixed Persian Corridor event
    4. Fixed a problem with Free France capital remaining in Brazzaville
    5. Modified event 2003005 (Re-occupation of the Rhineland) so that it increases peacetime IC modifier from 0.9 to 1.0;

    AI changes:

    1. Fixed typos in 2 German 1914 AI files
    2. Adjusted bugged German leader ratios in 1936 AI file.

    Scenarios changes:

    1. Tweaked Majors starting techs in 1914 campaign.
    2. Removed wartime IC penalty (was 0.8) and set peacetime IC penalty to 0.9 in 1936 scenario for Germany
    3. Removed wartime IC penalty (was 0.8) and peacetime IC penalty (was 0.7) in 1936 scenario for Hungary
    4. Removed peacetime IC penalty (was 0.6) in 1936 scenario for Romania

    Unit changes:

    1. Fixed maxspeed bugs on M.armor and L.armor brigades
    2. Fixed typo's in marine.txt file
    3. Fixed bug with Maxspeed for AA and made a Buildtime balance change to AA & SP_AA.

    Other DB Changes

    1.Fixed modifiers.csv file format (FULL) (fix for missing modifiers)


    Darkest Hour 1.01

    EXE changes:

    1. Tweaked Nuke AI targeting:
    - nukestriketolerance now is used as the starting value in Nuke evaluation – the higher it is, the more often the AI will use nukes. It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core provinces. Good values in most cases are about -50 to -20
    - nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. A good value seems to be about 50.0. If set to 0.0 or less the AI will not use nukes at all.

    2. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra.

    3. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems.

    4. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before)

    5. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reload

    6. Fixed a bug with command not being applied to units in the redeployment pool that haven’t been deployed to the map yet.

    7. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark).

    8. Fixed bugs with events and decisions availability on change of TAG

    9. Fixed occasional CTD problems after change of TAG

    10. Fixed missing leaders on multiple change of TAG commands in the same game session.

    11. Fixed CTD on game load with extra logs (settings.cfg) enabled. Only if there are naval brigades in the redeployment pool of a country.

    12. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP.

    13. Code optimizations for the generic events

    14. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES)

    15. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) anymore

    16. Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no such file in default Map_X folder.

    17. Made upgrade to model and type moddable for every brigade/unit:
    - Upgrade type and model can be specified in brigade/division files. For example to upgrade LArm-2 to ARM-2 add armor = 2 into the model = { } entry for L-Arm-2 in light_armor.txt
    - This is optional and can be skipped. By default every unit/brigade is upgradeable to the next model of the same type with 2 exceptions:
    1. LArm-2 by default upgrades to ARM-2
    2. All ships by default do not upgrade
    - It is possible to specify upgrade to a model of the same type also. For example, INT-4 can be set to upgrade to INT-7 directly and skip the two rocket interceptor models in interceptor.txt, simply by adding interceptor = 7
    - It is also possible to forbid a specific model to be upgraded at all. To do that set its upgrade model to -2. For example, INT-6 could be set as non-upgradeable even if there is an INT-7 model by adding interceptor = -2

    18. Fixed a bug with upgrade time and cost of brigades (current model modifiers were used instead of the modifiers for the next model).

    19. “Do not upgrade” button for naval units set to be available only if there is at least one brigaded ship in the fleet or at least one ship that can be upgraded.

    20. Updated Statistic page to show upgrade progress on Stat. pages for naval units too.

    21. Added new optional division/brigades models parameter: upgrade_time_boost = yes/no. When it is set to yes (default value) upgrade time for models 2 or more levels obsolete will be reduced (as in vanilla). When set to NO there will be no upgrade time reduction for older models.

    22. Changed default values of upgrade_time_factor and upgrade_cost_factor from 0.0 to 1.0.

    23. Fixed CTD bug on remove_division command if this division is in the build queue.

    24. Fixed CTD bug on remove_division command if this division is currently selected by the player.

    25. Fixed a bug with the availability of some missions (like Amphibious assault) against rebels when the country is not at war with anyone.

    26. Fixed a bug with the optional (misc.txt, ai section) conquer province rules (AI masters can be set to get all provinces conquered by AI puppets) preventing AI puppets from occupying provinces when the AI master is not at war with the 3rd country.

    27. Fixed an AI bug with transport fleets wandering in and out of port at random.

    28. Fixed CTD on strenght command wrongly applied to brigades in (re)deployment pool

    29. Fixed CTD on delete via event command of division currently into the redeployment pool of another country

    30. Added new option to events: [all = yes/no (default)]. When such event is triggered by command it will be executed for all countries in TAG = { } list or to all countries in the world when no TAG = { } list is specified.

    31. Triggered by a command event with TAG = { } list will not be executed for the current sountry if it is not into the TAG list (and no [all = yes] option set).

    32. Fixed a bug with occasional deleteted land units in MP cooperative games during unit split from the second country (hourly, noticed on higher game speeds).

    33. Fixed a bug with invasion AI ordering and canceling amphibious attacks at the same game hour.

    34. Fixed display flickering on multiplayer game start.

    35. Fixed non-allied AI puppets and masters to not spy on each other anymore.

    36. Fixed a bug with serial production lines upgrade to another unit/brigade type.

    37. Fixed a bug with serial production lines upgrade of unattached brigades.

    38. Increased tech tool-tip buffer to fix CTDs in RDD mod

    39. Increased intel/diplo information for a country treaties buffer to avoid CTDs when there are too many entries (IC mod).

    40. Fixed a bug with supply convoys set from masters to puppets.

    41. Fixed no music in Vanilla bug.

    42. Fixed a bug with lost attachments bonuses on sold ships.

    43. Fixed bugs with transfer of controlled enemy provinces to allies that have cores/claims on those.

    44. Fixed a CTD on update of AI war targets list.

    45. Disbanded items in production queue added by scenario files (without "manpower = ..." entry) return MP to MP pool now.

    46. Fixed a bug with supply convoys not sending fuel in some cases.

    47. Fixed a bug with supply convoys sending too much supplies in some cases.

    48. Tweaked secede provinces to alies AI.

    49. Added new optional revolt.txt parameter defining list of countries that are not allowed to release the country. no = { TAG1 TAG2 … TAGx }

    50. Expanded alliance_leaader command to work with current alliance too


    Launcher now compares the latest version number to the current version number to see if it's higher before enabling update button
    Launcher allows for hiding languages from the list
    Disabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those languages.
    Improved handling of situation of no supported resolutions and corrected problems with maximum available resolution too low

    Map changes:

    removed/added dozens of river connections
    removed over two dozen unwanted "edge" connections
    fixed missing national borderline in Africa
    moved a few US provinces into the correct Areas
    seazone areas tweaked for better ai behavior - air missions
    fixed climate in a bunch of provinces
    minor namefix in Rhodesia (thanks to jpoc)
    tweaked mp of rhodesia to take higher volunteer ratings into account.
    moved cape town harbor icon to the actual capetown location
    added Naval base level 3 in Pretoria
    added Puerto Belgrano naval base
    moved Luban airport, had the Lublin position
    some other map icons repositioned
    Australian infrastructure templates completed. Values set in 'province.csv'
    Central and West Africa infrastructure templates completed. Values set in 'province.csv'
    Central Asia infrastructure templates completed. Values set in 'province.csv'
    corrected some mistakes in the western Sahara infrastructure.
    blocked connections into provinces without appropriate transportation infrastructure
    fixed wrong army coords
    fixed wrong look at coords for some navalprovinces
    Maui and Kauai are now reachable
    activated a missing harbor in SAF
    removed unused seazone continent entries
    area fixes
    Completed the rest of canada infrastructure templates
    Maui and Kauai now reachable from sea

    Gave France 2 more VPs in Metropolitan France (Brest and Lille).
    Gave Germany 2 more VPs (Danzig, Dresden)
    Gave Italy 1 more VP in Northern Italy (Genoa)
    Gave UK 2 more VPs (Hong Kong and Colombo)
    Gave 2 more to USSR, in Tashkent and Sverdlovsk
    Moved Australia's VP in Collie to Perth
    Gave Chile’s 2 VPs (Santiago, Valparaiso).
    Gave Colombia a second VP at Barranquilla.
    Gave Denmark 2 VPs (Copenhagen, Arhus)
    Gave Indochina 1 more VP (Hanoi)
    Gave Iran 1 more VP (Gameroon)
    Gave Iraq 1 more VP (Basrah)
    Gave Ireland 2 VPs (Dublin and Cork)
    Moved Japan's VP in Ponape to Truk
    Gave Japan 1 more VP in Port Arthur
    Gave Netherlands 1 more VP in Hollandia
    Gave New Zealand 1 more VP in Christchurch
    Gave Portugal 1 more VP in Porto
    Gave Saudi Arabia 1 more VP in Riyadh
    Gave South Africa 1 more VP in Johannesburg
    Gave Syria 1 more VP in Damascus
    Gave Thailand 1 more VP in Nakhan Sawan
    fixed VP that was supposed to be at Guantanamo.
    added 1 VP in Verdun (100)
    removed 1 VP from Brazzaville (907)

    Graphic changes:

    removed unused skin files
    fixed flag of Slovakia
    fixed flag of Serbia
    removed duplicated flags,shields,icons,counters from Full
    Deleted wrongly named and duplicated flags,shields,icons,counters form Core
    added SPA_14 flag icon and counter
    added Senussi (LBY) counter
    fixed flag name which caused a CTD when selecting Lybia in 1914 Scenario
    fixed Kashmir counter
    added DH-Style flags for all nations
    fliped all flags, to proper vertical display
    merged full flags with Core.
    replaced obsolete AT Icon with an Medium Tank Icon
    replaced obsolete SPR-Art Icon with an SP-AA Icon
    added ProtestAlexanderetta event picture
    added ENG naval model pics
    added swedish naval div pics
    added italian naval div pics
    added JAP naval division pics
    added GER/U08 naval division pics
    added generic division naval pics
    added ENG naval model pics
    added USA naval model pics
    added GER/U08 air modles pics
    added transparent news headers to Core
    removed all news_header files (except for U08 and U09) from FULL as those are now in Core
    removed paper backgrounds from DH Light as those look weird with normal events (and pictures) used in Light
    Deleted plate_decision.bmp from DH Light as it is a duplicate of Core
    Deleted plate_decision.bmp from DH Full as it is a duplicate of Core
    updated default decision plate (Core)
    fixed cursor
    added new leader/minister/tt pics (486 so far)
    tweaked interface
    FIxed the Rhodesia & Nyasaland flag doesn't match the shield.

    Translation changes:

    fixed German translation of swedish naval classes
    added missing Italian translation
    added missing German translation
    added missing Spanish translation
    added missing French translation
    added missing Polish translation

    General DB changes:


    removed unnecessary comments
    fixed format of events
    moved textstrings to proper files

    DB changes:

    reduced min strength for airsuperiority mission
    activated range penalty for fleets bigger than 33 units to prevent superstacks
    reset force StrategicRedeployment parameter to 2 months
    increased groundcombat STR damage by 20%
    removed MP growth modifiers from Hawk/Dove lobby policy slider
    slight increase in economy hit while mobilised
    Implemented corrections to mobilization policy slider (mp gain during war mostly)
    fixed central planing gc effect
    added 2 teams to ARG and CZE
    reset many enddates to 1925
    removed duplicated minister in ministers_rom.csv
    fixed some columns in Swedish naval classes
    initial commit of Dutch ship classes
    Italian naval model updates
    adjusted USN ship classes
    adjusted JAP naval models
    Slightly decreased land/coastal base prod time
    reduced cost for all infantry types slightly
    removed all brigades from Paratroopers
    reduced mp cost of aircavalry brigade
    Fixed airattack stat on model 7-8 (was 3, set to 4 as model 6)
    Adjusted interval between 2 spying missions
    medium tank brigades allowed for divisions that use other tank brigades
    added medium tank brigade to MOT removed it from marines
    reduced build time of basic landunits by 10%
    increased build time and cost of aircrafts to be more in line with other units
    cloned unitnames/pics for ger/fra twin nation
    reordering JAP BB names, so that Yamato, Musashi, and Shinano aren't the next names to be used in the 1914 scen
    Updated airdoctrine researchers who had "aircraft_testing", replaced with training
    doubled Militia mp cost
    Transports are now faster, stronger, better
    major changes/increases to naval ranges
    Slightly increased STR range
    Implement "Kaiser Franz"'s china leaders pack (1914 scenario)


    naval_tech.txt file clean up:
    removed unnecessary comments and commented-out obsolete techs
    better formatting here and there
    moved naval_torpedoes_s model 2 to model 1 (was dummy model before)
    made naval_torpedoes_s model 0 not upgradeable
    removed redundant models from naval torpedo file
    removed gaps in bb and interceptor ids
    1940 LArm upgrade now to 1939 Basic Medium Armored Division
    tweaked req. tech id for strategic bombing 1951 tech.
    fixed bug in nuke submarine tech
    1917 Super heavy armor bg. now upgrade to 1917 Heavy Armor bg. which in turn upgrades to the 1924 Medium armor bg.
    fixed wrong hq upgrade path in some doctrines
    DD-0s and CVE-0s will now become obsolete obsolete
    Slightly decreased land/coastal base prod time
    Tweaked land/coastal forts prod bonuses (increased)
    Replaced aircraft_testing with training
    "Nuclear Profileration" is now researchable
    It's now possible to build light Armor earlier
    Decryption devices techs are now dependent of each other
    fixed CAG models and techs
    1918 AA Brigade needs 1917 Static AA
    1940 Rocket Art tech needs 1940 Field Artillery tech
    Further minor fixes regarding requirements and turning models obsolete
    Updating Naval Logistics bonuses to ranges
    Nuclear Submarine Secret tech event requires now Submarine tech
    Rocket Assembly Line tech requires now 7580 "Flying Bomb Development"


    fixed Rhodesian capital ID (thanks to jpoc for catching this)
    fixed CHL provinces
    fixed MEN cores
    German player can now only release release RKs
    Added limitations to Occupationzone release

    Scenario files:

    added Italian claims on Eritrea, Somalia, Abyssinia, Italian East Africa and French and British Somaliland
    added two claims to Austria in 1936
    added "flag_ext" for Senussi (LBY) so it uses the correct flag/shield in 1914 Scenario now
    fixes to Holland's Naval OOB
    1914: nerfed Interceptors to model 0 in all OOB - No country fielded armed fighters units august 1914
    updating USA's OOB, old 1800s-era DDs in favor or newer models, nothing older than WWI-era.
    Set most USA DD to level 3 ('16). The USN didn't build any interwar destroyers at all
    japan oob bumping the kongos up one model level, to the '34 BC
    Reorganized Japanese Navy. It's now a balance of historically accurate and functional in terms of gameplay.
    updating all major '36 navies to interwar transports. Some smaller countries are left with pre-WWI era TPs.
    updated oob par, pru, uru, col, chl, bol
    updated argentine oob
    updated iraqi oob to ~1937-1938 values
    updated afghan oob to historic (1937) values
    German OOB tweaks, divisions formed in 1936/37 are now in the buildqueue
    updated Greek Navy OOB for 1914
    New SOV 36 OOB
    Gave floatplane attachments to some appropriate ships in the RN
    Updates to GER's naval models and OOB
    Trimmed NZ starting land OOB heavily
    Naval OOB for 1914GC fixess Australia, Canada, New Zealand, Norway, Sweden
    added Hatay State
    removed Fengtiang
    removed a few ITA coastal forts
    added one level of BC tech to Germany
    added Bomb dropping doctrine to select majors - Bomb doctrines where further ahead, than armed fighter units
    added hospital techs known by some medium-weight nations in 1936
    added logistic techs to fix the "StrategicRedeployment bug"
    added the two SW tank techs to all nations
    replaced the light infantry techs with normal infantry techs for minors as those tech no longer enable militia units
    restored missing techs in afghanistan.inc
    added US reserve formations
    fixed Italy militia division in 1936
    Tweaked SU starting dissent
    Tweaked Italy war/peacetime modifiers
    fixed peacetime GER IC mod
    Royal Navy still had pre WWI DD-0s in 1936 campaign, replaced with DD-4s
    FRA, UK, USA now also start with strat redeploy tech in 1914
    Adjusted German infantry model = 5 to 6, model = 6 to 7
    fixed sov oob
    tweaks to balticstates by Gytis Urbanavicius, relations and oob improvements
    removed some supply techs from minors
    Weakened YUG36 and BEL14 to help GER AI
    Italy: added 91 (Chambery) to national provinces, moved 378 (Kalymnos) and 379 (Rodos) from national provinces to claimed provinces

    Minister files:

    moved the startdate of at least one minister per cabinet position to 1936 so all nations have starting ministers. (for minors)
    fixed minister personalities U03
    fixed a typo in GER ministers file
    Tweaked Stalin's traits (20% build time bonus for INF)
    slightly tweaked OTT ministers
    added chinese leaders for 1914 scenario

    Text fixes:

    removed all post 1914 text from Spains 1914 scenario desc
    fixed wrong short tech name for 1945 strat. bomb.

    fixed some diacritic’s in Danish files
    fixed typos in the country.csv files left from Armageddon.
    Changed some tech names
    SP AA short name corrected
    added some French air unit model names
    changed strings that say "nuclear sub" to "heavy sub"
    changed Human wave name to people's army doctrine.
    replaced SS with SUB
    Carrier Aircraft Group replaced with AA in the carrier techs
    fixed some old typos carried over from armageddon
    added a few local tank variations: 2 pol 1 ast
    added a lot of fixes to airmodelnames
    Added missing Production and Construction tech components names
    Added all Medicine tech components names
    Fixed 1914 scenario Persia name string
    Minor improvements to Latvian armynames and unitnames

    Modding Documentation:

    updated Guide to Darkest Hour
    added DH Province List
    added Quickstart Guide
    Small update to Invasion AI - How To.txt
    Small update to DH - Map Editing - Tutorial.rtf
    added photoshop action to flip shields
    added Guillaume's ID Map
    updated Darkest Hour Development Diaries Archive

    Event changes:

    Darkest Hour light - enabled generic Decisions


    removed relative_manpower command from The UK gears up for war event as it is obsolete
    minor fix to Japanese surrender in china
    changes ai_chance of both actions of event 2007031 (Enemy at the Gate) so that both actions now have 50% chance instead of 100% vs 0% as before;
    removed useless decision option from AUS-HUN event
    Heavily adjusted Pearl Harbor event. removed all uses of remove_unit in favor of additional remove_division commands.
    flipped/fixed land_percentage triggers in some events that were using it wrong
    fix of Event 2049037 (US 1944 Presidential election) which had the wrong triggers
    deactivated war propaganda when the nation already employs extended mobilisation
    added Hatay State events
    fixed faulty trigger in ai_mobi
    added an extra trigger to prevent this weird case: Because the Vanilla HOI2 Pearl Harbor event for Japan has them declare war on the USA, UK, and Netherlands, this could lead to a war between Japan and Germany.
    fixed old events that created outdated unittypes
    added new trigger for Russian revolution (579)
    complete rewrite of the mobilization decision to make the system more userfriendly
    complete rewrite of the soviet move of industry events.
    Fixed trigger of effect of Mol-Ribb pact
    Better trigger for Danzig or War
    Easier and more readable trigger for Anschluss decision
    puppets now don't demobilise when at war
    AH now has grand offensive decision available
    Russia, Serbia and Montenegro now historically join the Entente
    fixed us specific mobilisation events
    Reduced chances for purges to happen in 1936
    1914 lost events no longer trigger several times
    Bulgaria no longer peace out by event
    scw events no longer give modern tanks
    Case Yellow and Operation Barbarossa no longer vanishes when polish general goverment exists
    modified event 2007025 (The Great Purge) to remove 86 randomly killed leaders (now 30 randomly killed leaders + 150 historical leaders = 180 killed leaders)
    complete review of UK Surrender and Empire Falls Apart chains + minor fixes
    Slightly easier France surrender (lost national province from 40 to 35)
    fixed Free France creation
    modified event 2006513 so that Italy gives military access to FRA/ENG when defeated and modified event 2006514 so that Italy grants military access to U08/U09 when defeated
    turned German control of Finnish army into decision
    corrected trigger of event Danzig Incident
    Added Danzig Incident decision
    Corrected bug in Austria surrender chain + military access given to Entente
    Fixed Allied diplo offensive
    Corrected events 2002530 and 2002531 so that Italy gains provinces from France when allied with CP normally (and not only when allied with CP by event)
    Made "issue currency" triggers easier to get
    Tweaked swiss mobilization events to only spawn militia in friendly provinces

    Optimisation - no actual change in function:

    optimised minorshutinvasion event file, using TAG = {} only one event is necessary
    offset increased from 1 to 3
    added TAG = {} limitations to equipment decisions
    Minor tweak, added TAG = {} to all generic decisions, to exclude nations that are not used like the UXX fantasy nations, and also exclude HAI, DOM, LUX, and DANZIG/HAYAT STATE/Principality Pindus
    added TAG = {} to generic 1914 events
    ai_mobi optimization:
    replaced multiple set flag events with 2 REB-tag events to set flag for war in SA and EU
    replaced Continent trigger in generic events with TAG = {} lists

    AI changes:

    updated AI files with correct country name from world names config files
    Implemented a 5% buffer between AI build schemes to avoid daily switching of AI files.
    fix problems with German AI switching between standard and land AI on daily basis
    minor fixes regarding british coastal provinces
    added a buffer between Soviet land build and panic build AI
    set panic build offset to 30 days
    fixed AI germany shufling Balkans AI
    changed percentage to 30% from 100% in reinforcement boost up - It prevented AI to build new units
    fixed wrong id used for manpower focus doctrine
    AI files are updated to use new Nuke AI parameters
    added flags for mob decisions on scenario start and major fixes to 1914 slider positions


    UK now starts Gallipolli
    made a bunch of backup AI Files: now when both AH and GER are controlled by the AI, AH gives military control and a huge amount of Exp troops to GER
    GER uses a new, second set of AI files in that case.
    fixed only Russia declaire war to me and allies
    fixes 1914 pacific theatre AI
    1914: RUS and OTT are now researching strategic redeployment earlier (mobilization tech)
    1914 Ger now takes MC over AH if both are AI controlled (workaround for western frontier bug)
    1914 new (more aggressive) AI for BUL and ROM
    many Ai improvements, ITA and SCH now grants MC to allies
    SCH now grants MC to ger if SCH is part of CP.
    ROM now grants MC to RUS
    Adjusted troop rates East / west for GER
    tweaked Belligerence issue with Germany preventing it from DOW anyone
    AST and Raj nolonger sent exp forces to RUS
    1914 German AI is now much more careful (lesser encirclements)
    USA sends more troops to France
    POR sends troops to France
    Raised dissent penalty for RUS(event 3104503-05) due to lesser aggressive german ai
    OTT is now more carefull (but still is the weak link of CP
    Fixes to POR/JAP 1914 AI
    Fixed 1914 AI (will no longer build land forts as it prevented them from building anything else)


    ai - removed reinforcement line, GER/UK started reinforcing troops after Munich
    removed unused AI file (U49.ai) from FULL
    added alliance with Germany check for Hungary and Romania shutting down Yugo border protect
    added events that shifts ROM and HUN garrisons towards soviet border if Yugo is not a threat
    tweaked Operation Husky switch
    tweaked Japanese ai to slow down invasion of inner china. sinkiang/yunan/xibei are commented out of the target list - Prevents spearheadattacks on vps in those areas
    USA Garrison AI tweak. Should stop shuffle.
    fixed UK AI naval shuffle when Italy joins war.
    fixed GER invade St John's
    fixed US dday.ai - wrong prov IDs
    changed jap.ai to release Vietnam
    fixed: Japan AI tends to DoW USSR
    fixes to the borderguard ai of the Fascist/Communist puppet states, also addition of missing files for those nations.
    Adjusted French production scheme (now builds some land forts and has slightly less peacetime penalties)
    Adjusted SOV AI to use more units for reserves purposes
    Emphasized SOV AI defense in depth strategy
    tweaked Romanias exp force ratio
    Fixed bugged country = XXX in spy missions chance for AI settings
    Belgium AI will now build forts in Liège, Brussels and Namur (WW2).
    Tweaked Holland AI to build forts (WW2)
    Hungary no longergives all of its troops to Germany before Barbarossa
    China should no longer SR as many units (also simplified war switch)
    decreased Soviet aggressiveness at the start of Barbarossa
    fixed many events preventing Germany from invading SU (was still trying Sealion..)
    Added Mulmein and Tavoy to British Raj Garrison Ignore list
    Germany starts now a nuclear program (if Barbarossa successful)
    added individual mobilization events for greece ww2
    Invasion of Norway should now happen sooner
    Germany should now garrison Slovakia
    Greece should nolonger declare war against Soviet union
    ersatz conversion should happen more often
    Raj is now a stronger commonwealth partner
    slight tweaks to GER AI triggers (Barbarossa + YUG)
    There will be no more weird AI coups
    Germany will now build V1 and the US will build rockets
    Bulgaria no longer joining CP too early
    US no longer wasting ICs to build radars on homeland
    fixed YUG invasion triggers
    Germany will now build Siegfried line
    USA will now build more TPs
    Simplified DDAY triggers

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  2. #2
    Avatar de Sr. Bison
    Data de Registro
    Jacareí - SP
    Recebidos: 2.824/45
    Dados: 498/44
    Nader eu exigo um load de 7 dias do save, ah ... o Gaz tá perdido mesmo acho que ele que nem gosta do DH vai desistir, de novo ... Enfim ...

    Mas é o seguinte, que marinha é aquela ? PQP ! Meu, os aviões tornaram-se obsoletos qse no mar, diante da fúria e força descomunal , a lá exterminador do futuro da marinha imperial. Meu Deus oque é aquilo, tomei uma surra, numa batalha que perdi meus 4 CVs pra 3 deles que saíram impecavelmente ilesos ! Como assim ?

    Num patch a marinha imperial está acuada em Osaka, e no outro ela sai destruindo tudo no seu caminho ... Quero um load, vou lutar com ela com várias minifleets agrupadas numa main fleet, único jeito de apanhar menos, mesmo assim ach oque vai 2 CVs meus e 1 do deles pro fundo, ou nenhum dos dois lados mas eu tomo O ferro. Nossa, qdo o patch disse que tinha mudado a marinha no pacífico não acheique seria tanta coisa. Eu mandei meus Tac bombar uma grupo de BBs, parece que eles lutaram contra fighters.

    0 Not allowed! Not allowed!
    Bison online lemas :

    Não peça nada que você não pode pegar.
    Aonde você vê crise eu vejo oportunidade.

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